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rexent.bsky.social
rexent
@rexent.bsky.social
Games and stuff
Added a bit more visual polish. Now when the ball hits an enemy, there’s a small impact frame - everything freezes for a split second.
It makes kicking the ball into enemies feel much more satisfying and also improves readability a bit

#gamedev #indiegame #roguelike #pixelart #indiedev #devlog
February 18, 2026 at 7:48 AM
I added a health bar, and enemies drop apples as currency. You can see them in the UI.

I chose apples because the game has subtle biblical themes and takes place in a dark space between the living world and heaven, so it just felt right.

#indiegame #gamedev #roguelike #devlog #pixelart #indiedev
February 15, 2026 at 12:16 PM
Finally finished with the elevators logic for my roguelike game!

Elevators will let you travel between levels, and on each level they can arrive from / depart to any of the four sides (chosen randomly).

#indiegame #gamedev #roguelike #devlog #indiedev #gamedesign #pixelartgame
February 9, 2026 at 11:15 PM
Working on an elevator that’ll take the player up between levels.
Planning to finish the first semi-playable version of the game by the end of this month. More devlogs are coming, so stay tuned!

#indiegame #gamedev #roguelike #devlog #indiedev
January 29, 2026 at 9:22 PM