Luck: probability to get injured while doing something / finding rare items
Compliance: will actually follow the directions given or otherwise get distracted
Maybe Preference/Aspiration: skill boost
Those could be inherited
Luck: probability to get injured while doing something / finding rare items
Compliance: will actually follow the directions given or otherwise get distracted
Maybe Preference/Aspiration: skill boost
Those could be inherited
I ended up with a .copy/.clone and otherwise assume you're changing the vector.
I ended up with a .copy/.clone and otherwise assume you're changing the vector.