Currently working on the Dark Fantasy kinetic novel A King's Genocide!
It will never in a million years have A.I., and if anyone ever finds that it does, absolutely tar and feather me.
It will never in a million years have A.I., and if anyone ever finds that it does, absolutely tar and feather me.
From there, I just hooked the function up to the Speaking events Naninovel has.
OnStartedSpeaking sets Talking to True.
OnFinishedSpeaking sets Talking to False.
From there, I just hooked the function up to the Speaking events Naninovel has.
OnStartedSpeaking sets Talking to True.
OnFinishedSpeaking sets Talking to False.
Maybe even simpler since the Talking state ends on the silent mouth sprite. As a result, the Silent state actually has no associated animation.
Maybe even simpler since the Talking state ends on the silent mouth sprite. As a result, the Silent state actually has no associated animation.
For the transition from Silent to Talking, we set a condition for the Talking state machine variable to be True.
From Talking to Silent, we set a condition for the Talking state variable to be False.
For the transition from Silent to Talking, we set a condition for the Talking state machine variable to be True.
From Talking to Silent, we set a condition for the Talking state variable to be False.
For the eyes, every call of the update function, we generate a random value and set it to the BlinkValue state machine variable.
For the eyes, every call of the update function, we generate a random value and set it to the BlinkValue state machine variable.
For the transition from Blinking to Looking, I set a condition where the transition happens if my BlinkValue state variable is less than 50.
For the transition from Blinking to Looking, I set a condition where the transition happens if my BlinkValue state variable is less than 50.
You create a default Looking state that always sets Aracelia's eyes to open. From there, create a Blinking state that plays the blinking animation.
Then you create a transition to and from the Blinking and Looking states.
You create a default Looking state that always sets Aracelia's eyes to open. From there, create a Blinking state that plays the blinking animation.
Then you create a transition to and from the Blinking and Looking states.