See also: we need verticality but we hate stairs in the combat space. Also, we hate small ledges and we hate large empty spaces and any props with collision 🫡
See also: we need verticality but we hate stairs in the combat space. Also, we hate small ledges and we hate large empty spaces and any props with collision 🫡
Still love the game, but it's a 9/10 for me instead of the 10/10 for HK.
Still love the game, but it's a 9/10 for me instead of the 10/10 for HK.
Truly respect the team not just copying HK and trying new things, but endgame feels like it's not built for play without a wiki open...
Truly respect the team not just copying HK and trying new things, but endgame feels like it's not built for play without a wiki open...
But also hooting and hollering (Any 1v1 Boss) and then at the top of my lungs (First Sinner).
It's such a great game that is sometimes difficult in ways I don't enjoy. Will see it through!
But also hooting and hollering (Any 1v1 Boss) and then at the top of my lungs (First Sinner).
It's such a great game that is sometimes difficult in ways I don't enjoy. Will see it through!
I remember hearing about it a bunch when I was in IGAD around ten years ago...
I remember hearing about it a bunch when I was in IGAD around ten years ago...
Every time I give up on maximizing Silk or even reaching the Boss on full HP, I've done better for it.
Find ways to run past enemies and heal in the boss room during the spawn anim!
Every time I give up on maximizing Silk or even reaching the Boss on full HP, I've done better for it.
Find ways to run past enemies and heal in the boss room during the spawn anim!
I've accepted that I need to just learn through failure so it becomes muscle memory. Got it eventually.
Hope some rest helps it all click!
I've accepted that I need to just learn through failure so it becomes muscle memory. Got it eventually.
Hope some rest helps it all click!
If this came out as DLC, I think everyone's mindset on Difficulty would have been:
Godmaster++
That's mostly how I came into this and it has done so much to keep me having fun and still loving it, like I said 9/10
If this came out as DLC, I think everyone's mindset on Difficulty would have been:
Godmaster++
That's mostly how I came into this and it has done so much to keep me having fun and still loving it, like I said 9/10
In Silksong, the Encounter Design and Enemy Design sometimes feels purpose built to frustrate / waste my time / get me killed.
TC can do whatever they want, but it's a lesser game for it (To ME)
In Silksong, the Encounter Design and Enemy Design sometimes feels purpose built to frustrate / waste my time / get me killed.
TC can do whatever they want, but it's a lesser game for it (To ME)
It's personal, but I'd say YES. I love how HK's difficulty curved ramped me higher and higher, I never felt like HK's difficulty was "cheap" or "mean".
HK is a 10/10 for me and HK:S a 9/10 so far, due to mean spirited friction.
It's personal, but I'd say YES. I love how HK's difficulty curved ramped me higher and higher, I never felt like HK's difficulty was "cheap" or "mean".
HK is a 10/10 for me and HK:S a 9/10 so far, due to mean spirited friction.
1. Genre of gameplay
2. The hook/special thing (this is most of the trailer)
3. How much variety and scope the game has
This is assuming it's a gameplay trailer that's living on the front of your Steam page or being used for social media.
1. Genre of gameplay
2. The hook/special thing (this is most of the trailer)
3. How much variety and scope the game has
This is assuming it's a gameplay trailer that's living on the front of your Steam page or being used for social media.