Reina Sweet
reinasweet.bsky.social
Reina Sweet
@reinasweet.bsky.social
Technical Designer at Supercell

Past: Sprocket Games 2022-2025, Riot Games 2011-2022, contract SE 2009-2011, a FLGS 2008-2009, a...
I think would've gone with & |, but that's only a bit wise and yours seems so much more logical. Fits the title shape well too.
May 7, 2025 at 3:32 PM
I disagree with this take. Mannerisms like Smoke having a consistently nervous hand, change of speech pitch/tempo, and Stack's consistent smiling lead me understanding which was which. All MBJ's acting (in spite of costume & makeup being insufficient)

Though, yeah, it was no Tatiana. But few are. 😅
May 1, 2025 at 6:30 AM
young me, pls.
if((!(($c-$bL[1])%$bL[2])&&($c>=$bL[1]))||($c==1)&&($bL[1]<1))

I think my style back then was still imitating old (old for 90s) games written in c and I just followed suit. So, I get it. But also, ARGH.

Also why did I have to be allergic to comments as well.
April 12, 2025 at 6:16 AM
I hope your cyberfantasy characters' default isekai is that of your fantasy characters'. ;-;
April 4, 2025 at 11:16 PM
I take it that WiiU version is Courage, Switch is Wisdom, and now Switch 2 is Power?
April 3, 2025 at 6:52 PM
I'm curious to watch how your perspective on *specifically* this story element changes throughout the game.
March 30, 2025 at 4:08 AM
Other than for puns, my actual intent is for writing math papers which it seems pretty integral for.
March 20, 2025 at 9:59 PM
Oh, you've certainly crossed A line but you don't have to hand in your designer card over it.

My door is always open if you want to talk about how to continue on your new found path to being a tech designer though. >:3
March 12, 2025 at 10:31 PM
Eventually, this pattern should be replaced by C++ reflection, but in the interim~
I've used this especially a lot in Unreal when I don't wanna bother extending UHT. e.g. For GAS GameplayAttributes, to have their reflection functions and configuration macro'd away. And to expose them to angelscript.
March 7, 2025 at 1:52 AM
Yep.
The dragony reflection of that diagram is also hidden through the parts of the service. e.g. the build portion is named (or used to be name) "dragon tail".

Also, I'm why there are anime puns hidden throughout it.
e.g.: champion data being split into standalone and complex.
March 7, 2025 at 1:38 AM
Absolutely yes.
Early in my career, I had a project for a new service get approved mostly because the name made it seemed cool ("data dragon").

But it only had that name because the initial whiteboarding of it ended up vaguely dragon shaped with puns relating to the importance of how it "Scales".
March 6, 2025 at 11:19 PM
I'm very interested in what some other folks "design maps" would be, noting that this is also for personal inspiration, so is absolutely BEST with personal biases and nostalgia. :D

Some of Mine:
Blaster Master
Floor is Lava (the childhood game, not the gameshow)
Inscryption
Tetris
Kubb
Baba is You
March 6, 2025 at 11:17 PM
where each game added tries to maximally expand the design space of the entire map.

e.g. If you start with a game like a console-based 2D, mostly single player, platformer (Super Mario Bros. 3?), adding in a game like One Night Werewolf suddenly expands the definition of "game" immensely. ...
March 6, 2025 at 11:16 PM