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This is part of the work to support proximity voice chat, which involves routing all audio […]
[Original post on mastodon.social]
This is part of the work to support proximity voice chat, which involves routing all audio […]
[Original post on mastodon.social]
This release updates the "Minute of Mayhem" example project to demonstrate the "Add Friend by Friend Code" flow, and fixes several issues.
Get it ➜ https://unreal.tools/eos
Changelog ➜ […]
[Original post on mastodon.social]
This release updates the "Minute of Mayhem" example project to demonstrate the "Add Friend by Friend Code" flow, and fixes several issues.
Get it ➜ https://unreal.tools/eos
Changelog ➜ […]
[Original post on mastodon.social]
With team-based matchmaking and full blueprint support, plus tons of framework components to make your multiplayer integration easy, EOS Online Framework is the professional solution for EOS in #unrealengine.
Get it ➜ […]
[Original post on mastodon.social]
With team-based matchmaking and full blueprint support, plus tons of framework components to make your multiplayer integration easy, EOS Online Framework is the professional solution for EOS in #unrealengine.
Get it ➜ […]
[Original post on mastodon.social]
[Original post on mastodon.social]
[Original post on mastodon.social]
Full changelog: https://docs.redpoint.games/eos-online-subsystem/docs/changelog/#20250214
#gamedev #unrealengine
Full changelog: https://docs.redpoint.games/eos-online-subsystem/docs/changelog/#20250214
#gamedev #unrealengine
https://github.com/RedpointGames/uet
#gamedev #unrealengine
https://github.com/RedpointGames/uet
#gamedev #unrealengine
It is now available via the Marketplace, our Git repository and via the Free Edition.
Get it 🡒 […]
[Original post on mastodon.social]
It is now available via the Marketplace, our Git repository and via the Free Edition.
Get it 🡒 […]
[Original post on mastodon.social]