RedMattis
redmattis.bsky.social
RedMattis
@redmattis.bsky.social
Game developer, modder, and general jack-of-all-trades.
Took a break from the pathfinding and drew up a new dress.

That somehow took me the entire day because I was never quite happy with the various revisions.

It is... okay now, imo.

#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
December 18, 2025 at 7:13 PM
Smoother movement!

And by that I mean they don't just teleport around anymore. :D

Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.

#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
December 16, 2025 at 11:51 PM
After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.)

Combat is slowly getting closer.

#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
December 10, 2025 at 6:37 PM
Heck yeah! managed to get the hexagons to align and behave.

I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible

#hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
December 2, 2025 at 4:37 PM
Here is an early WIP showing some visual parts of the world-level stuff from yesterday.

I'll hopefully have something more impressive to show soon. :)

#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
November 27, 2025 at 9:46 PM
Reworked the fog of war!

And a bunch of other tile system stuff which I can hopefully show off here later.

For example, I've now got several "layers" to the world.

#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
November 27, 2025 at 9:44 PM
Factions spawning into the world properly!

The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.

#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
November 22, 2025 at 12:40 PM
More faction work!

Two human factions added. "Valori" from some fantasy world and "Terran" from the future.

Decided to make the terrans civilians eccentric with their hair, apparel, ...

Might give them body-mods too.

#Indiedev #character #generation #CelestialRift
November 18, 2025 at 5:04 PM
I maybe have an an excess of mice.

Or maybe not enough? Unleash the vermintide™!

Currently setting up faction and culture generation. The mouse units are very...

Affordable.

Hm... Perhaps I should commit to this?

#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
November 18, 2025 at 11:34 AM
Added some spooky undead.

Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.

It was something I needed to do for the kindom-culture generation which is up next...

#indiedev #solodev #gamedev #random #character #generation
October 30, 2025 at 5:50 PM
Been testing new eyes for the mice.

It was really just a crazy midnight thing, but I realized I kinda liked it.

A previous co-worker's idea to add the highlight. 100% better.

Two other attempts in the comments to this post.

#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
October 29, 2025 at 11:04 AM
Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc.

The game went from 1 head graphic to 11 (after endless tweaking and tuning).

I'm pretty happy with the results tho! :D

#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
October 27, 2025 at 10:40 PM
Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :)

In the future it will be possible to get more fancy with it. :)

I also had to redo every single setup for every hair, skin, etc. Oof.

#indiedev #solodev #gamedev
October 22, 2025 at 9:52 PM
Did some work on an apparel/layer system. Here is #barbarian armor I ported from my #rimworld #mod

Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p

#gamedev #solodev #indiedev #indie #jotun #digitalart #2d
October 17, 2025 at 6:28 AM
Played a little bit with rimworld and wrote a glowy energy shader last evening.

I originally aimed to just make basic glow, but I feature creeped it a bit…

Might resuse it in my own hobby game too.

#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
September 18, 2025 at 6:47 AM
Got the mod feature deployed properly. :)

Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.

Was an interesting challenge to work on. ^_^

#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
August 31, 2025 at 5:48 PM
Making a little custom colour-customization system in my RimWorld mod.

Uses the shader I made before for nicer blending and extra colours. :)

#modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot
August 30, 2025 at 4:09 PM
Managed to figure out how to build rimworld shaders, and created a new shader with much better blending and support for full RGBA instead of just Red+Green.

The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)

#modding #gamedev #rimworld #digitalart
August 26, 2025 at 8:36 PM
Made a new RimWorld mod which lets you toggle a more reactive mode for drafted colonists, letting them use abilities and pursue foes.

www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...

#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat
Drafted Auto-Combat - Showcase
YouTube video by RedMattis
www.youtube.com
August 10, 2025 at 5:07 PM
Prevented the timeline where #RimWorld Odyssey released without alligators capable of performing pulse weapons research. With #mods.
July 6, 2025 at 10:09 PM
Bleh. Didn't get things working today. Past midnight. Should be asleep hours ago...

I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.

Here have some random unreadable JSON! :'D

Hopefully I have something better to show next time. :)
June 15, 2025 at 10:35 PM
Was busy being sick. Did mess a bit of tinkering with the shaders, renderings, scaling, json editing,...

I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.

More gameplay next! :)

#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
June 13, 2025 at 10:36 PM
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)

#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
May 25, 2025 at 9:16 PM
Some really nice buildings SirVan made for me (Thanks!).

Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.

#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
May 24, 2025 at 10:06 PM
New fog-of-war effect (visible/seen/never-seen).

Intend to make super-dark area just be black or show the background. ...but that doesn't make for good screenshots. :p

Colours will probably need some tweaking though.

#gamedev #indiedev #godot #indiegames #procedural #map #worldmap #landscape
May 15, 2025 at 9:14 PM