The Touhou PC-98 Restoration Project. Decompiled 100% of TH01 to provably legit C++ code, remaining games in progress. Which mods or ports do *you* want to see?
(The third image shows an authentic font ROM by NEC for comparison.)
(The third image shows an authentic font ROM by NEC for comparison.)
Featuring:
• The most wholesome warning I've ever seen in a C compiler, courtesy of GCC
• Unexpectedly slow SDL code on Windows
Funded by Ember2528 and Root.
Featuring:
• The most wholesome warning I've ever seen in a C compiler, courtesy of GCC
• Unexpectedly slow SDL code on Windows
Funded by Ember2528 and Root.
Ending this overly indulgent subproject with, among other things:
• Heap fragmentation everywhere
• An asynchronous fade effect
• Silly binary size micro-optimizations
Funded by [Anonymous] and Ember2528.
Ending this overly indulgent subproject with, among other things:
• Heap fragmentation everywhere
• An asynchronous fade effect
• Silly binary size micro-optimizations
Funded by [Anonymous] and Ember2528.
This time with:
• More research into earlier Bluesky posts
• Special content for Peaceful Romancer enjoyers
• The 4th bug caused by C's integer promotion rules within 11 months
Funded by [Anonymous], Ember2528, Yanga, and Blue Bolt.
This time with:
• More research into earlier Bluesky posts
• Special content for Peaceful Romancer enjoyers
• The 4th bug caused by C's integer promotion rules within 11 months
Funded by [Anonymous], Ember2528, Yanga, and Blue Bolt.
… OK, it does have two bits of very silly Touhou content in the end. That'll have to do until the next one.
Funded by [Anonymous], Ember2528, and Congrio.
… OK, it does have two bits of very silly Touhou content in the end. That'll have to do until the next one.
Funded by [Anonymous], Ember2528, and Congrio.
The ",4" is supposed to be the second parameter, specifying how many frames to wait between each crossfading step.
The ",4" is supposed to be the second parameter, specifying how many frames to wait between each crossfading step.