🔴: youtube.com/@Reborn_NA
🟣: twitch.tv/reborn_na
Learning, improving, and lifting up others
Do not focus on winning, focus on playing a beautiful game.
he/him
I always appreciate seeing the human bleed through in the production.
I think a lot about those memey ".exe" montages. Not usually MY vibe, but often tell a good story and the heart/charm will always win me over.
I always appreciate seeing the human bleed through in the production.
I think a lot about those memey ".exe" montages. Not usually MY vibe, but often tell a good story and the heart/charm will always win me over.
I don't watch montages to dissect the merit of a clip. I am looking to FEEL something.
If I had one piece of advice to Splat montage makers, it would be to lean into the music more.
I don't watch montages to dissect the merit of a clip. I am looking to FEEL something.
If I had one piece of advice to Splat montage makers, it would be to lean into the music more.
I just hope that as people get older and graduate from competitive, they can use some of their clout and respect to be the "adults" in these very siloed servers.
It may already be happening, I don't have visibility to know.
I just hope that as people get older and graduate from competitive, they can use some of their clout and respect to be the "adults" in these very siloed servers.
It may already be happening, I don't have visibility to know.
(Cynical take but) Some of these discussions feel driven less from wanting systemic change, and more bitterness from not being part of the "in" group.
(Cynical take but) Some of these discussions feel driven less from wanting systemic change, and more bitterness from not being part of the "in" group.
It is the lack of accountability within the self, inner circles, and greater community that is more concerning. Kids will be kids.
It is the lack of accountability within the self, inner circles, and greater community that is more concerning. Kids will be kids.
I have debated on wanting to make content around these topics because it feels irresponsible to talk without formal edu.
I have debated on wanting to make content around these topics because it feels irresponsible to talk without formal edu.
I will NEVER discourage more Splat content/analysis (always good), but recently I have had a feeling the biggest issues are around the learning "process" or other internal struggles within the human.
I will NEVER discourage more Splat content/analysis (always good), but recently I have had a feeling the biggest issues are around the learning "process" or other internal struggles within the human.
I've always valued the skills you can develop outside of the game that you carry with you for the rest of your life.
I've always valued the skills you can develop outside of the game that you carry with you for the rest of your life.
I do agree with your thoughts. (Back in my day 👴) we only had X Rank + Sendou Q-ish + LANs to play the game. Siloing players/practice seems needlessly (harmfully) complex imo.
I do agree with your thoughts. (Back in my day 👴) we only had X Rank + Sendou Q-ish + LANs to play the game. Siloing players/practice seems needlessly (harmfully) complex imo.
Make it easy for people to say yes. Be flexible to schedule around them. Make the burden on them as small as possible. Use it for content idk... be creative!
Make it easy for people to say yes. Be flexible to schedule around them. Make the burden on them as small as possible. Use it for content idk... be creative!
The desire to play with "better people" is also a sacrifice from others to have "worse practice".
Giving AND taking are healthy with a proper balance, but I often sense an imbalance of trying to "take".
The desire to play with "better people" is also a sacrifice from others to have "worse practice".
Giving AND taking are healthy with a proper balance, but I often sense an imbalance of trying to "take".
If taking it literally makes you reflect on dying in your matches often and aim to think about the game deeper, 👍
If it leads to "0 deaths" as your metric for playing "well"... something something Goodhart's law, 👎
If taking it literally makes you reflect on dying in your matches often and aim to think about the game deeper, 👍
If it leads to "0 deaths" as your metric for playing "well"... something something Goodhart's law, 👎
Dying is inevitable, but sometimes people can get "lazy" with dying when often there is a way to refine.
Dying is inevitable, but sometimes people can get "lazy" with dying when often there is a way to refine.
More specifically, dying IS always bad so you need a VERY good reason to offset that burden. That calculation is hard to quantify.
I think about early cooler meta where it was generally accepted that cooler = "go feed".
More specifically, dying IS always bad so you need a VERY good reason to offset that burden. That calculation is hard to quantify.
I think about early cooler meta where it was generally accepted that cooler = "go feed".
Finding a pick, needing big vs small vs no push, play defense around a specific part of map... What does that look like? Positioning? How will fights play out? Special vs no special? Helps me stay focus and plan ahead.
Finding a pick, needing big vs small vs no push, play defense around a specific part of map... What does that look like? Positioning? How will fights play out? Special vs no special? Helps me stay focus and plan ahead.
Thank you for entertaining my questions, I feel enlightened 🙏
Thank you for entertaining my questions, I feel enlightened 🙏
- are some minigames basically decided beforehand (something like drag race)?
- is there a lot of "randomness" to these 1v1s?
- are some minigames basically decided beforehand (something like drag race)?
- is there a lot of "randomness" to these 1v1s?
(not sure how sweaty you get with the game) but are playing building for:
- what they are comfy with?
- best "general" build?
- adapting to what the game gives you?
(not sure how sweaty you get with the game) but are playing building for:
- what they are comfy with?
- best "general" build?
- adapting to what the game gives you?
I want to see how others build, I want the minigames to be a bigger spectacle(?)
The game left me wanting more in the best way, but I'll have to see what the full game offers.
I want to see how others build, I want the minigames to be a bigger spectacle(?)
The game left me wanting more in the best way, but I'll have to see what the full game offers.
This game gives me such conflicting feelings. The movement and variety in characters/karts was awesome.
I think my biggest desire is that I want to "interact" with the other players more. Whether that be with competition or the game's presentation.
This game gives me such conflicting feelings. The movement and variety in characters/karts was awesome.
I think my biggest desire is that I want to "interact" with the other players more. Whether that be with competition or the game's presentation.