realwais.bsky.social
@realwais.bsky.social
Yea I didn’t mean teasers, it’s more like how after a new game or something releases some studios will drop a “behind the scenes” sorta thing where you can see devs testing and engaging with the game itself! Some footage would be cool for sure!
March 12, 2025 at 3:47 PM
Have you guys ever considered showing off the test server? Always liked seeing how devs interact with their own content!
March 12, 2025 at 3:26 AM
*sable I forgot they rebranded
March 4, 2025 at 4:36 AM
If you’re prepping for a public release does that mean simulated is also going public soon?
March 4, 2025 at 4:34 AM
The shift to a major update was probably for the best because if i’m being honest the modding community has the tendency to be toxic as is 😅and setting the quality precedent this high for a minor update would hurt in the mod in the long run imo
March 4, 2025 at 4:09 AM
Full Steam was what I’d argue to be the largest update we’ve seen, it brought trains forward to being actually usable, prior it was just mine cart contraptions and while they were cool they weren’t very practical. Post Process is more impactful in the way it fundamentally changes automation approach
March 4, 2025 at 4:07 AM
I really do like the new copper textures they look very good here, it sucks to see how toxic the discussion about them’s become
March 4, 2025 at 4:02 AM
That’s so hype thanks for clarifying! Can’t believe it’s already been 2 years since Full Steam! I can’t imagine what the next steps are gonna look like, I’m excited as is for the flywheel enhancements
February 28, 2025 at 4:03 PM
So like you’re confirming the next updates a full feature one not “decimal” update (former 5.x)? I remember talk about a 5.2 that’s why I’m curious! Either way the departure feels right in terms of direction, there was always a bunch of talk about a fabled 1.0 that seemed ridiculous. Soon™!
February 28, 2025 at 7:18 AM
Are all the shown off features and such for 0.6? Or is this stuff for 0.5.2?
February 17, 2025 at 5:00 AM