Brian Chung
realbrianchung.bsky.social
Brian Chung
@realbrianchung.bsky.social
I’m a lifelong gamer and a game lawyer at Kim
& Chang in Seoul, Korea. Oh, I also do wine, antitrust, karaoke, privacy, road bikes, AI, cooking 🇰🇷🍷🚴🍝
However, with the shifting of the burden of proof and giving the courts discretion in determining the amount of damages, we could be entering a new era in player enforcement of transparency in game industry business models.
January 17, 2025 at 7:37 AM
Civil lawsuits were rarer in Korea because it costs money to bring a lawsuit, we do not (generally) have a class action system, and because Korea does not have the US-style discovery system through which individual plaintiffs can find and utilize evidence in the defendant's possession.
January 17, 2025 at 7:37 AM
The key takeaway here is that Korean players are very unhappy with game studios alleged or perceived manipulation of loot box probabilities, and they were not shy about airing grievances to the media and various regulatory authorities for investigation.
January 17, 2025 at 7:37 AM
The amendment will come into force six months after the promulgation by the President (or the Acting President, as things currently stand in Korea), meaning that it will become effective sometime in July 2025.
January 17, 2025 at 7:37 AM
Second, if it is difficult for the plaintiffs to prove the amount of damages, the amendment grants the authority to the court to set the reasonable amount of damages.

Third, if the game company intentionally violated the loot box disclosure requirement, the court can award treble damages.
January 17, 2025 at 7:37 AM
First, the amendment shifts the burden of proof to the defendant (game company) to show that there was no willful misconduct or negligence in its failure to comply with the loot box disclosure requirement.
January 17, 2025 at 7:37 AM
Well, it seems that if a character is speaking RP, one is a gay, killer or a tyrant or a gay killer tyrant 😂
December 5, 2024 at 6:21 PM