Alex P
realalexp.bsky.social
Alex P
@realalexp.bsky.social
Welcome aboard!
April 2, 2025 at 5:17 PM
Can you bring the character’s pivot point forward some?
March 28, 2025 at 12:35 PM
Do the sausages have grill marks?
March 20, 2025 at 8:40 PM
I’m gonna guess you place the black circle to take out the bouncing things.
March 19, 2025 at 7:59 PM
Looks awesome!
March 11, 2025 at 5:18 PM
Max Payne 1 vibes 😆
March 6, 2025 at 8:28 PM
I used to play a lot of LHX for DOS as a kid. Love the style!
March 4, 2025 at 1:57 PM
We're stoked to introduce the 'No Gen AI' seal for indie games!

Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI.

You can grab it from the Polygon Treehouse website:-

www.polygon-treehouse.com/no-gen-ai-seal
February 19, 2025 at 11:30 PM
It looks like a sphere is affecting the model vertices and colors.

In the world of OpenGL, you could pass the sphere center and radius as “uniforms” (inputs) to your shaders. In the vertex shader, transform the affected vertices. In the fragment shader, adjust the colors.
February 19, 2025 at 8:20 PM
Nice!
February 19, 2025 at 5:12 PM
lmao
February 17, 2025 at 11:16 PM
It’s even more fun in Rust.

= )
February 17, 2025 at 4:22 PM
This is the proper term.
February 16, 2025 at 7:10 PM