Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI.
You can grab it from the Polygon Treehouse website:-
www.polygon-treehouse.com/no-gen-ai-seal
In the world of OpenGL, you could pass the sphere center and radius as “uniforms” (inputs) to your shaders. In the vertex shader, transform the affected vertices. In the fragment shader, adjust the colors.
In the world of OpenGL, you could pass the sphere center and radius as “uniforms” (inputs) to your shaders. In the vertex shader, transform the affected vertices. In the fragment shader, adjust the colors.
= )
= )