Romain Durand
@rdurand.bsky.social
Founder at Ripostes.games
Lead Environment Artist at GravityWell.games
Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
Lead Environment Artist at GravityWell.games
Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
Some painterly bottles, everything is fully opaque, using cubemaps for fake transparency.
July 13, 2025 at 3:09 PM
Some painterly bottles, everything is fully opaque, using cubemaps for fake transparency.
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.
#GameArt #UnrealEngine #UE5 #WaterColor
#GameArt #UnrealEngine #UE5 #WaterColor
July 6, 2025 at 5:50 PM
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.
#GameArt #UnrealEngine #UE5 #WaterColor
#GameArt #UnrealEngine #UE5 #WaterColor
Testing some new custom material rendering
December 30, 2024 at 11:42 AM
Testing some new custom material rendering
Yes, you can also hand paint normals on 3D meshes, it's not for flat tileables only.
November 21, 2024 at 9:34 AM
Yes, you can also hand paint normals on 3D meshes, it's not for flat tileables only.
A small beauty corner turned into a loading screen during Wayfinder pre production.
October 23, 2024 at 8:06 PM
A small beauty corner turned into a loading screen during Wayfinder pre production.
Small video sample of some early work in the Chasm biome for Wayfinder which ended up being the Crucible.
October 22, 2024 at 5:27 AM
Small video sample of some early work in the Chasm biome for Wayfinder which ended up being the Crucible.
Wayfinder ruins early visdev from years ago, 1.0 is out today!
October 21, 2024 at 12:17 PM
Wayfinder ruins early visdev from years ago, 1.0 is out today!