https://junkienator.com
youtu.be/R4Ah0CX8cic?...
youtu.be/R4Ah0CX8cic?...
We took a year to replace everything we didn’t like - roughly 50% of the game.
#gamedev #indiedev #indiegame #thrillergame
We took a year to replace everything we didn’t like - roughly 50% of the game.
#gamedev #indiedev #indiegame #thrillergame
#gamedev #indiedev #indiegame
#gamedev #indiedev #indiegame
(That was simple and difficult at the same time)
#screenshotsaturday #gamedev #indiedev
(That was simple and difficult at the same time)
#screenshotsaturday #gamedev #indiedev
For our game, we are using localized subtitles organized in an array with a single audio, and multiple time start/end/localized text. The localized text is in the localization library of unity. Is there a more elegant way?
#gamedev
For our game, we are using localized subtitles organized in an array with a single audio, and multiple time start/end/localized text. The localized text is in the localization library of unity. Is there a more elegant way?
#gamedev
Hope you like them
(In the current demo, the junk is too static. This should make them more dynamic, eheh)
#gamedev #indiedev #indiegame
Hope you like them
(In the current demo, the junk is too static. This should make them more dynamic, eheh)
#gamedev #indiedev #indiegame