rburing
rburing.bsky.social
rburing
@rburing.bsky.social
Experimental mathematics researcher, contributor to Godot Engine.
Solar eclipse be like: yes no yes
November 14, 2025 at 8:18 AM
GEKOLONISEERD (Dutch word for 'colonized', referring to the Dutch colonial history, used as a joke when Dutch memers see something Dutch outside the Netherlands)
November 4, 2025 at 6:23 PM
Valid issue worth reporting.

It just needs one line to change to fix it: github.com/godotengine/...
October 11, 2025 at 2:11 PM
Nice work adapting the engine for this colorful use case!
August 31, 2025 at 2:06 PM
The penguin looking at the frequency is a great touch!
August 26, 2025 at 8:51 PM
Nice concept! Is there a story why the player would be doing this? (Not that there has to be one.)
August 26, 2025 at 4:02 PM
Nice! What was the PR about?
August 7, 2025 at 7:44 PM
That's an excellent jam theme. The submissions look great!
July 23, 2025 at 11:12 PM
It's also a useful pattern in C: define a struct big_struct and then typedef big_struct_t to be an array of big_struct of length one; then you can write functions taking big_struct_t to conveniently pass the big struct by reference.
June 24, 2025 at 12:54 PM
It's a free shader! godotshaders.com/shader/wind-... (Also credited on the game page.) I actually modified it to use world coordinates and applied it to a plane attached to the player duck, so that the ocean could be infinite, but in the end I did add bounds to the level.
Wind Waker Water – NO Textures needed! - Godot Shaders
Recreation of the water from the Legend of Zelda –...
godotshaders.com
May 26, 2025 at 6:41 AM
Looks good! How did you optimize the collisions?
May 26, 2025 at 6:35 AM
The current way is the easiest way to have *optional* type hints.
February 18, 2025 at 12:36 PM