dang I got further with this than I thought
dang I got further with this than I thought
I was getting ready to change one of the two branches when I noticed that the problem had already disappeared?
I was getting ready to change one of the two branches when I noticed that the problem had already disappeared?
I'm writing a skybox shader for displaying equirectangular photographs, and getting a seam where it goes from uv.x 1 to 0... but mipmaps are NOT enabled!!! I've even used tex2dlod to ensure that some bug isn't secretly making mipmaps anyway, and it's definitely not.
I'm writing a skybox shader for displaying equirectangular photographs, and getting a seam where it goes from uv.x 1 to 0... but mipmaps are NOT enabled!!! I've even used tex2dlod to ensure that some bug isn't secretly making mipmaps anyway, and it's definitely not.
I'm frustrated that I never sorted out the 1-frame lag, maybe I should try again in a different emulator....
I'm frustrated that I never sorted out the 1-frame lag, maybe I should try again in a different emulator....
here's a fun one I debuted on Mastodon a while ago....
here's a fun one I debuted on Mastodon a while ago....