raulgoce
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raulgoce.bsky.social
raulgoce
@raulgoce.bsky.social
Environment and Level Artist

https://raulgoce.artstation.com/
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I realized that I did not introduce myself properly, so here it goes!
My name is Raul, I am from Spain and I've worked at King for the past 3 years, as a Dev and Level Designer. Now I live in South Korea and I am learning Environment Art. If you like realistic environments leave a follow :D
Hi beautiful people from here! I will be taking a break for xmas to spend it with my family and friends! I mught have a very very good news on my personal side so I will post the outcome :D
December 19, 2024 at 7:39 AM
Here goes my year :D Next one will be even better, I know it!
December 17, 2024 at 2:40 AM
I think it's time to update my profile pic to something more professional. I want to focus on growing in the community and I think having one relatable profile pic is better. Quick intro, I am Raul from Spain, Environment Artist and Level Designer living in South Korea :D
December 11, 2024 at 4:17 AM
I want to have this peeling height information whenever I apply vertex paint into a mesh in Unreal, does anybody know how to do it? Basically have this Normal information on the borders of the Vertex Paint mask. Let's say Gray is Paint and Red is wood or metal. #gamedev #gameart #ue5 #unreal
December 10, 2024 at 11:49 PM
Today is my 1 year anniversary journey since I started to learn 3D. Here is the comparison. From a simple pyramid, to a freakin robot. It is crazy seeing the improvement, and the more exciting part is that I know I have A LOT more to learn. #gameart #3dart #gamedev #environmentart
December 9, 2024 at 2:24 AM
excuse me, what the actual f*** hahahah this is nuts
December 7, 2024 at 9:56 AM
In case you need to know this, if you are looking for anatomy references. Just type "Grey's anatomy" in front of the muscle that you are looking and you will have an excellent source. For example "Grey's anatomy quadriceps".
There you go!
#gameart #3dart #sculpting #characterart
December 7, 2024 at 7:43 AM
Don't be afraid of deleting one subtool/piece that you have been working on for a while, if you have a better idea just go for it! That is why it's so important to spend a lot of time in blockout, so you don't waste time
December 7, 2024 at 7:25 AM
Progress today so far. I might continue later or I might play God of War, who knows haha #gameart #gamedev #3dart #zbrush #dragon
December 6, 2024 at 5:06 AM
Sorry for for the confussion on my previous post. I wanted to discover new fantasy medieval environment concept artist, not hire for commissions. I had to delete the previous post because a lot of people were reaching to me. Sorry again!
December 4, 2024 at 10:36 AM
Working on my next portfolio piece. This time I wanted to focus on sculpting organic and it's not going bad so far. First model ever sculpted with this method. In the past I always sculpted rocks and wood. And if you are wondering, the only WIP is the leg, the rest is done 😂😂
#gameart #3dart #enviro
December 3, 2024 at 7:22 AM
- How is the job search going?
- Not bad thanks :)
November 26, 2024 at 1:23 AM
FINALLY! After one month of hard work my project is done! Model done in Maya, render in Unreal and texture in Substance
Share will be appreciated <3
⬇️ Full work in link below ⬇️ Like and follow will help me
www.artstation.com/artwork/x3Omy2
#gameart #gamedev #3dart #environmentart #sci-fi #robot
November 22, 2024 at 9:04 AM
Almost done! added decals and set dressing. One more day to go. I have tomorrow as a deadline so looking good so far :D I will post a link to artstation when done! #gamedev #3dart #environmentart #gameart #environment #robot
November 21, 2024 at 9:38 AM
I hate the new Fab. It does not work on unreal so I have to manually download and import all the assets/materials. Today I wanted to add grass and oh God.. what a pain haha
November 21, 2024 at 7:20 AM
what an amazing day! I did so much that it's almost done! I need to place some props for the presentation, some decals and some minor touches, but it's very close :D #3dart #gamedev #gameart #environmentart #environment
November 20, 2024 at 9:16 AM
Reposted by raulgoce
When I first watched the Arcane S1 docuseries
November 17, 2024 at 5:49 AM
to get rid of the butterfly effect triplanar for tileable materials is the key! plus, it get rid of texture stretching :D Before vs after
#gamedev #environmentart #3dart #environment #texture #UE5
November 17, 2024 at 1:46 AM
Done for today, I did a lot of progress, specially with some materials. Very happy with the result, although they need more refinement #gamedev #3dart #environmentart #environment #gameart
November 14, 2024 at 11:46 AM
should I "NERF" this guy? 😂😂😂
November 14, 2024 at 2:19 AM
Not gonna lie, job searching in South Korea is almost imposible. More than 100 applies and not a single interview. Meanwhile in Europe, I had offers and interviews. So I know it's not because of experience/skills :(
November 9, 2024 at 2:04 PM
It might be wrong for me to say this, but... this is looking siiiiiiiiiiiiick! Legs and machine gun Low poly + UVs +Bake done, now middle part remaining, this is going to be a nightmare x.x
November 8, 2024 at 11:48 AM
I'm tired boss 😭 need to do more though :(
November 7, 2024 at 7:28 AM
Question for my friends artists, would you integrate these pieces into a single mesh for games or this is fine? (blue lines indicate how to integrate all the elements into a single piece) I am very curious on your approaches. Personally I would leave it like that, there are no bake problems #3dart
November 5, 2024 at 3:55 AM
What a day! I did the Low Poly + UVs + Normal Bake of the machine gun! I only need to mirror the cannons and that is it! Now it's time for the legs :D
#gamedev #3dart #environmentart #environment #robot
November 4, 2024 at 10:15 AM