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Furnace Spirit (2️⃣🔴)
Haste
🔴: This creature gets +1/+0 until end of turn.
Furnace Spirit (2️⃣🔴)
Haste
🔴: This creature gets +1/+0 until end of turn.
Spellbook ({0})
You have no maximum hand size.
Spellbook ({0})
You have no maximum hand size.
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effec
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effec
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Soul's Might (4️⃣🟢)
Put X +1/+1 counters on target creature, where X is that creature's power.
Soul's Might (4️⃣🟢)
Put X +1/+1 counters on target creature, where X is that creature's power.
1️⃣: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
1️⃣: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Roughshod Mentor (5️⃣🟢)
Green creatures you control have trample.
Roughshod Mentor (5️⃣🟢)
Green creatures you control have trample.
Aquamoeba (1️⃣🔵)
Discard a card: Switch this creature's power and toughness until end of turn.
Aquamoeba (1️⃣🔵)
Discard a card: Switch this creature's power and toughness until end of turn.
Selesnya Guildgate
This land enters tapped.
Tap: Add 🟢 or ⚪.
Selesnya Guildgate
This land enters tapped.
Tap: Add 🟢 or ⚪.
(Tap: Add ⚪.)
(Tap: Add ⚪.)
—The Northern Paladin
Western Paladin (2️⃣⚫⚫)
⚫⚫, Tap: Destroy target white creature.
—The Northern Paladin
Western Paladin (2️⃣⚫⚫)
⚫⚫, Tap: Destroy target white creature.
Gale Force (4️⃣🟢)
Gale Force deals 5 damage to each creature with flying.
Gale Force (4️⃣🟢)
Gale Force deals 5 damage to each creature with flying.
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Firja, Judge of Valor (2️⃣⚪⚫⚫)
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyar
Firja, Judge of Valor (2️⃣⚪⚫⚫)
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyar
Hydroblast (🔵)
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Hydroblast (🔵)
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
(Tap: Add 🟢.)
(Tap: Add 🟢.)
(Tap: Add 🟢.)
(Tap: Add 🟢.)
Ithilien Kingfisher (2️⃣🔵)
Flying
When this creature dies, draw a card.
Ithilien Kingfisher (2️⃣🔵)
Flying
When this creature dies, draw a card.
Solve the Equation (2️⃣🔵)
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Solve the Equation (2️⃣🔵)
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Ondu Giant (3️⃣🟢)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ondu Giant (3️⃣🟢)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(Tap: Add 🟢.)
(Tap: Add 🟢.)
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Sakura-Tribe Elder (1️⃣🟢)
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shu
Sakura-Tribe Elder (1️⃣🟢)
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shu
Glittering Wish (🟢⚪)
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Glittering Wish (🟢⚪)
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.