Randy Smith Evergreen
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randyevergreen.bsky.social
Randy Smith Evergreen
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
I. What.
April 21, 2025 at 10:22 PM
And instead it was a jumbled, self-serious plane crash where no one achieves karmic enlightenment, even if getting there narratively requires torturing their character unrealistically.
April 10, 2025 at 3:28 PM
Imo this is totally readable and looks like a solid design.
April 9, 2025 at 3:27 PM
I used to make these kind of structural diagrams for Thief levels! Wish I could dig some out of storage to show you, but they are back in Vermont.
April 9, 2025 at 3:27 PM
P sure I made that exact picture before.
April 8, 2025 at 10:01 PM
Where is playtest sign up?
April 7, 2025 at 7:57 PM
We were there until my 1 yo son touched a swampy dead squirrel and we had to flee to the 7-11 for hand sanitizer.
April 6, 2025 at 2:50 AM
See, I like the misdirection because you can look ahead and see that those words ALSO go with some other groups and slow your roll.
But the designer has to handle this well, not all: lol tricked you.
April 1, 2025 at 2:01 PM
Right on cue, today’s Connections was the worst ever, with 12 symbols that could be grouped by any amount of arbitrary interpretations (including their own, which sucked).
They read Ian’s post and hold my beer’ed.
April 1, 2025 at 1:38 PM
And they just let us run multi-million dollar projects!?
March 30, 2025 at 6:30 PM
Omg evidence suggests we were young
March 30, 2025 at 5:47 PM