raichubender.bsky.social
@raichubender.bsky.social
It runs at 100% full speed on Switch 2!

#SmileBASIC #petitcom #プチコン #NintendoSwitch2
October 22, 2025 at 2:13 AM
October 8, 2025 at 5:34 PM
October 8, 2025 at 5:29 PM
July 2, 2025 at 4:07 AM
June 6, 2025 at 2:46 PM
Only Link can defeat Sephiroth
June 4, 2025 at 6:40 PM
If I did, it was an accident...
May 28, 2025 at 12:44 PM
¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
May 8, 2025 at 9:06 AM
Mood
May 8, 2025 at 1:05 AM
Yeah it is. Reversed it myself actually
Variable and type names subject to change :>
If I ever decide to go full decomp with it...
May 7, 2025 at 11:02 PM
Ugh... How do I make it so gcc takes the raw assembler code and doesn't mess with the stack frame and assumes the function returns, so that I can force machine code to match...?

#programming #re #decomp
May 7, 2025 at 9:51 PM
A wild Giratina appeared! Go Samurott!
April 16, 2025 at 3:19 PM
gøñk
April 9, 2025 at 7:03 PM
April 9, 2025 at 6:40 PM
April 9, 2025 at 6:40 PM
#smilebasic #petitcom #プチコン #NintendoSwitch

🎹 Piano
🎵 Recording and playing back note data
🎶 Abusing my own code 🐒

[1/3]
April 9, 2025 at 6:40 PM
I can't believe this tool actually works!
April 9, 2025 at 11:03 AM
Serum 2 👀👀
#FLStudio
April 9, 2025 at 9:27 AM
March 19, 2025 at 9:11 PM
#SmileBASIC #petitcom #プチコン4

Finally able to wrap my head around the fast Fourier transform and it's real-/imaginary array input and output.
It's actually not complicated at all. It just didn't click for me before :p
March 19, 2025 at 9:11 PM
March 19, 2025 at 3:00 PM
March 13, 2025 at 4:57 AM
YES! Happy to report that after some fiddling, it works like a charm!
March 13, 2025 at 4:45 AM
Yeah, scale was off by 64.000
derp :p
March 12, 2025 at 10:07 PM
Does anyone know if there's a hassle-free way to turn Cycles' volume output into geometry data? @blender3d.bsky.social #Blender #Blender3D #Cycles #CG #CGI

I tried replicating the 4D volumetric noise using Geometry Nodes, but it behaves quite differently there...
March 12, 2025 at 8:31 PM