Rival Abdrakhmanov
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rafaelldi.bsky.social
Rival Abdrakhmanov
@rafaelldi.bsky.social
We've reached 1 mln downloads of our #dotnet #aspire plugin for @jetbrains-rider.bsky.social
October 9, 2025 at 7:11 AM
And here is #aspire dashboard with the ability to collect a memory dump from the running project. Works perfectly 🎉
September 29, 2025 at 6:16 PM
And probably the last thing is to add an http endpoint and an http command to collect a memory dump.
September 29, 2025 at 6:09 PM
To connect to the port from the "sidecar" we can create a `BackgroundService` and use the `DiagnosticsClientConnector` class. This background service will then initialize a `DiagnosticsClientService` singleton service with the connected `DiagnosticsClient`.
September 29, 2025 at 5:57 PM
To use it, we need to set the `DOTNET_DiagnosticPorts` environment variable to the base project. And then connect to the same diagnostic port from the "sidecar" project.
September 29, 2025 at 5:46 PM
Something like this:
September 29, 2025 at 5:32 PM
We will anyway modify the original project, so we will need a custom extension point `AddProjectWithDiagnostics`. So let's start with that.
September 29, 2025 at 5:08 PM
Season finale. The second episode about Disco Elysium. This time, I’m telling the same story — but from the perspective of someone who was actually there, watching it all unfold.

Ep. 11: open.spotify.com/episode/4Ur8...
September 28, 2025 at 12:12 PM
From the humble beginnings of ZA/UM, through years of creative struggle, to a surprise global success - and then to a tangled web of conflicts. In this episode, we dive into how Disco Elysium was made and the challenges its creators faced.

Ep. 10: open.spotify.com/episode/06Fu...
September 22, 2025 at 7:16 PM
My small podcast now has its own website!

released.show
August 16, 2025 at 6:53 PM
The previous week was quite productive. A bunch of fixes and improvements for our #aspire plugin for Rider

#perasperaadastra
August 11, 2025 at 9:47 AM
My little podcast was recently featured by @pocketcasts.com in their ‘Technically Speaking’ list lists.pocketcasts.com/tech. It was a really unexpected surprise, and it truly feels like a big milestone for me. Huge thanks to the Pocket Casts team for the support!
July 25, 2025 at 7:14 PM
Just added two actions to our @jetbrains-rider.bsky.social plugin to generate #aspire projects in one click. It's now very quick and easy to add .NET Aspire to an existing project and give it a go
July 25, 2025 at 10:53 AM
A cool thing about this OTel plugin is that it can instrument the code. So if your project doesn't have OTel nugets, the plugin will add them
June 17, 2025 at 12:14 PM
Recently added an ability to show #aspire resource diagrams to our Rider plugin. Looks pretty cool
May 30, 2025 at 12:11 PM
#VR was once hailed as the next big leap for the gaming industry, a technology aimed to revolutionize how we play. Yet, despite its promise, the VR revolution hasn’t fully materialized. In this episode, we take a closer look at the journey of VR.

Ep. 9 open.spotify.com/episode/3BJa...
May 20, 2025 at 6:50 AM
In this episode, we dive into the stories of three game designers: Sam #Lake, Neil #Druckmann, and Hideo #Kojima. We explore their sources of inspiration, the challenges they face, the techniques they use, and what it truly means to be a game designer.

Ep.8: open.spotify.com/episode/17uN...
May 4, 2025 at 2:57 PM
The Legend of #Zelda is one of the most influential game series ever created, revolutionizing the way we play and experience games. In this episode, we dive into the origins of Zelda and what continues to make it such a beloved and groundbreaking series.

Ep.7: open.spotify.com/episode/5NKu...
May 4, 2025 at 2:53 PM
In this episode, prepare for a +2 boost to your determination and a dash of luck, because we’re diving into the story of #Larian Studios—the creators behind some of the most acclaimed RPGs of all time.

Ep.6: open.spotify.com/episode/7q4S...
May 4, 2025 at 2:51 PM
Behind every great game lies a powerful engine, and today’s game engines are so sophisticated that the line between reality and virtual worlds is often blurred. But how did we get here? In this episode, we dive into the history of game engines.

#unreal #unity

Ep.5: open.spotify.com/episode/0XCy...
May 4, 2025 at 2:49 PM
Few game franchises have shaped pop culture like #gta. From its humble beginnings to record-breaking releases, GTA has constantly pushed boundaries—both in gameplay and controversy. In this episode, we dive into the history of GTA.

Ep.4: open.spotify.com/episode/1knt...
May 4, 2025 at 2:48 PM
Few gaming companies have had as much influence as #valve. From revolutionizing PC gaming to shaping the rise of esports and defining entire genres. In this episode, we explore the history of Valve and the philosophy behind their game-changing innovations.

Ep.3: open.spotify.com/episode/6BqS...
May 4, 2025 at 2:46 PM
Before #witcher became a global phenomenon, CD Projekt Red was just a small Polish studio with big dreams and no game development experience. How did they go from selling pirated software to creating one of the most beloved game of all time?

Ep.2: open.spotify.com/episode/2yip...
May 4, 2025 at 2:44 PM
Sony never originally planned to enter the home console market, yet they ended up creating one of the best-selling gaming systems of all time, reshaping the industry in the process. All this and more in the very first episode of the podcast.

#playstation

Ep.1: open.spotify.com/episode/4Z2z...
May 4, 2025 at 2:39 PM
This year, I fulfilled a long-standing dream by launching my own humble little podcast - "Released!". In it, I share stories about the technologies that have transformed us and our world.

I'd love for you to listen and share your feedback!
#podcast

creators.spotify.com/pod/profile/...
March 31, 2025 at 7:04 PM