Bad news: it's not good. It's really bad, actually
So I've set myself a punishment: if I don't do all of the challenge, I have to post this one
Might stay motivated off of that alone lol
Bad news: it's not good. It's really bad, actually
So I've set myself a punishment: if I don't do all of the challenge, I have to post this one
Might stay motivated off of that alone lol
Rules for each clip:
1. at least 1:30 long
2. have an intro
3. try mixing it, just a bit
4. different from yesterday's
Here's to hoping I lock in ✌️🏿
Rules for each clip:
1. at least 1:30 long
2. have an intro
3. try mixing it, just a bit
4. different from yesterday's
Here's to hoping I lock in ✌️🏿
My system has 'levels' of damage as opposed to HP, but this means that health doesn't scale with levels. How do I make that part of progression feel meaningful?
It's fun to think about, though. That's the best part of game design.
My system has 'levels' of damage as opposed to HP, but this means that health doesn't scale with levels. How do I make that part of progression feel meaningful?
It's fun to think about, though. That's the best part of game design.
I'm Raevyn, currently working on my own ttrpg system. More to come!
I'm Raevyn, currently working on my own ttrpg system. More to come!