radium polonium
radium-polonium.bsky.social
radium polonium
@radium-polonium.bsky.social
Indie Game Developer
Reposted by radium polonium
September 23, 2025 at 7:01 AM
Reposted by radium polonium
Baby steps for a big boy

#gamedev #indiegame #immersivesim
March 6, 2025 at 7:58 AM
04 III 2025
- Finished fixing aiming offset, now grappling hook is shooting where the reticle points no matter the distance.
March 5, 2025 at 12:25 AM
01 III 2025
- Worked a bit on a fixing aiming offset

#gamedev #indiegame #unity3D
March 1, 2025 at 11:04 PM
26 II 2025
Grappling hook finally work kinda like intended!

Implemented sticking "hook" to surroundings.
Reel in is now based on duration not on speed, so player cannot be too fast for projectile and run away from it.

#gamedev #indiegame
February 26, 2025 at 11:07 PM
24.02.2025
Implemented Grappling hook basic shooting mechanics, next will be sticking the hook to the environment.
#gamedev #indiegame
February 24, 2025 at 10:23 PM
24.02.2025
I've worked a bit on a reel in mechanics.
It's good enough for now, next on a plate is implementing grappling gun shooting mechanics.
#gamedev #indiegame
February 23, 2025 at 9:44 PM
20.02.2025
I've implemented basic movement (running, jumping) and started working on grappling hook mechanics.

Not finished and bugged ass hell, but actually quite fun.

#gamedev #indiegame
February 20, 2025 at 11:35 PM
19.02.2025
- Implementing horizontal movement WIP

Nothing to show today so maybe I will tell a little bit about the project.
I'm creating a 3d platformer game, based on mechanics that I've used in my previous project:

radium-polonium.itch.io/howling-tower
Howling Tower by Radium Polonium
Climb the Tower, get the Cone. Grappling gun adventure.
radium-polonium.itch.io
February 19, 2025 at 10:48 PM
17 II 2025:
- Started new Unity project
- Set custom skybox
- Implemented look and move inputs in PlayerInputHandler
- Implemented looking around in PlayerCharacterController
February 17, 2025 at 9:43 PM