Check it out NOW:
https://store.steampowered.com/app/4001780/Colorami/
#Colorami #demo #indiegames #indiegame #puzzlegames #puzzleplatformer
Check it out NOW:
https://store.steampowered.com/app/4001780/Colorami/
#Colorami #demo #indiegames #indiegame #puzzlegames #puzzleplatformer
- Finished fixing aiming offset, now grappling hook is shooting where the reticle points no matter the distance.
- Finished fixing aiming offset, now grappling hook is shooting where the reticle points no matter the distance.
Grappling hook finally work kinda like intended!
Implemented sticking "hook" to surroundings.
Reel in is now based on duration not on speed, so player cannot be too fast for projectile and run away from it.
#gamedev #indiegame
Grappling hook finally work kinda like intended!
Implemented sticking "hook" to surroundings.
Reel in is now based on duration not on speed, so player cannot be too fast for projectile and run away from it.
#gamedev #indiegame
Implemented Grappling hook basic shooting mechanics, next will be sticking the hook to the environment.
#gamedev #indiegame
Implemented Grappling hook basic shooting mechanics, next will be sticking the hook to the environment.
#gamedev #indiegame
I've worked a bit on a reel in mechanics.
It's good enough for now, next on a plate is implementing grappling gun shooting mechanics.
#gamedev #indiegame
I've worked a bit on a reel in mechanics.
It's good enough for now, next on a plate is implementing grappling gun shooting mechanics.
#gamedev #indiegame
I've implemented basic movement (running, jumping) and started working on grappling hook mechanics.
Not finished and bugged ass hell, but actually quite fun.
#gamedev #indiegame
I've implemented basic movement (running, jumping) and started working on grappling hook mechanics.
Not finished and bugged ass hell, but actually quite fun.
#gamedev #indiegame
- Implementing horizontal movement WIP
Nothing to show today so maybe I will tell a little bit about the project.
I'm creating a 3d platformer game, based on mechanics that I've used in my previous project:
radium-polonium.itch.io/howling-tower
- Implementing horizontal movement WIP
Nothing to show today so maybe I will tell a little bit about the project.
I'm creating a 3d platformer game, based on mechanics that I've used in my previous project:
radium-polonium.itch.io/howling-tower
- Started new Unity project
- Set custom skybox
- Implemented look and move inputs in PlayerInputHandler
- Implemented looking around in PlayerCharacterController
- Started new Unity project
- Set custom skybox
- Implemented look and move inputs in PlayerInputHandler
- Implemented looking around in PlayerCharacterController