radintorov
radintorov.bsky.social
radintorov
@radintorov.bsky.social
He/Him, 30-something: just a random guy hoping this place turns out better than the other social media site
Congratulations!
November 9, 2025 at 11:26 PM
I don't know what the investigators will find, but I know this country well enough that it's probably going to be infuriating
November 4, 2025 at 12:51 PM
To be fair, this time it was a regular ship and not an airship :v
November 1, 2025 at 2:44 PM
This is one bomb of a news you've dropped on us. I am exceedingly hyped for 7.4
October 31, 2025 at 1:31 PM
Reposted by radintorov
I've used this one. It's simple and easy to understand.

Just set a restore point first.
August 14, 2025 at 6:44 AM
Indeed. Unfortunately at this point they are selling these "features" to investors and not the actual users, hence why they are being forced down our throats regardless if they are an actual good idea or not (which, imo, is very much not)
August 14, 2025 at 1:54 PM
I can feel that. I don't even live in the american continent, much less the USA specifically, and then I see news about US politicians that make it unambiguous that I know more of how some of the basic things are over there than the people whose job is (supposedly) to know this stuff
August 14, 2025 at 12:19 PM
Clearly the (accidental) color-coordinated outfits provided a powerful morale boost
May 19, 2025 at 9:44 PM
A lot of stuff was improved upon over many patches, including the addition of sidequest content, but in the end the foundations were just broken so they made the incredibly ballsy move of nuking the game and relaunching it anew later. It's really fascinating how much went wrong with 1.0
May 15, 2025 at 5:12 PM
Part of it was the SE at the time was very much about to go under so that they pushed out 1.0 as soon as they could, but part of it was also just not good design. If I remember right the original game director was against having a visible map in-game or just didn't see a point to allow jumping :P
May 15, 2025 at 5:10 PM
Or how there were no indicator for the state of an item durability, or that to repair gear one had to farm a rare drop off of high level mobs. Which apparently lead to people just carrying spare equipment and throwing the broken one away because it was just easier than trying to repair it
May 15, 2025 at 5:07 PM
As he put it, a lot of elements of the original 1.0 launch simply had no design. There were mechanics and systems, but none of them interacted together in a cohesive way. Like certain piece of low-level gear having better stats than higher level gear.
May 15, 2025 at 5:06 PM
Someone I watch online had a big "review stream" of XIV a few years back, and he started by talking in detail for an hour and a half as to all the issues 1.0 had at launch as someone that played it back then. It really sold to me what an uphill battle redeeming FFXIV was for YoshiP and SquareEnix
May 15, 2025 at 9:52 AM