All of it is in a very unfinished, as-is state. Building the HE1ML code mighe be a pain atm. It requires latest HedgeLib and libRad
All of it is in a very unfinished, as-is state. Building the HE1ML code mighe be a pain atm. It requires latest HedgeLib and libRad
If you want to work on it yourself in the meantime, feel free, but please keep in mind that I can't test any PRs until I get home
If you want to work on it yourself in the meantime, feel free, but please keep in mind that I can't test any PRs until I get home
I wanted it out before I left, but my best wasn't fast enough, I'm sorry.
I wanted it out before I left, but my best wasn't fast enough, I'm sorry.
So downgrading 2024 -> 2011 shouldn't be necessary in the first place.
The only reason you'd use 2024 files is if you want to do something that wouldn't work in 2011 anyway
So downgrading 2024 -> 2011 shouldn't be necessary in the first place.
The only reason you'd use 2024 files is if you want to do something that wouldn't work in 2011 anyway
To me, that means just having 2011 mods work, and having (most) new mods be made in the 2011 style, with the same existing tools, the same way they always have, so they work in both versions.
To me, that means just having 2011 mods work, and having (most) new mods be made in the 2011 style, with the same existing tools, the same way they always have, so they work in both versions.
So I think of Gens 2011 as the legacy version of the game - one that will be downloaded in the future primarily only to play (2011) code mods.
So I think of Gens 2011 as the legacy version of the game - one that will be downloaded in the future primarily only to play (2011) code mods.
It's definitely a huge pain point, but I'm truly not sure what other possible options exist that we could explore there. If you have any ideas, please let me know!
It's definitely a huge pain point, but I'm truly not sure what other possible options exist that we could explore there. If you have any ideas, please let me know!
I would eventually like to release tools which can also do this, but it's not a priority.
I would eventually like to release tools which can also do this, but it's not a priority.
This way, new mods will be compatible with both Gens 2011 and Gens 2024.
This way, new mods will be compatible with both Gens 2011 and Gens 2024.
- "generations/raw/Sonic.arl"
- "generations/Sound/SNG00_SYS.acb"
- "disk/bb3/SonicClassic.arl"
And these files will be ignored:
- "disk/bb3/Sonic.arl"
- "Sound/SNG00_SYS.csb"
- "generations/raw/Sonic.arl"
- "generations/Sound/SNG00_SYS.acb"
- "disk/bb3/SonicClassic.arl"
And these files will be ignored:
- "disk/bb3/Sonic.arl"
- "Sound/SNG00_SYS.csb"
- "disk/bb3/Sonic.arl"
- "disk/bb3/SonicClassic.arl"
- "Sound/SNG00_SYS.csb"
And these files will be ignored:
- "generations/raw/Sonic.arl"
- "generations/Sound/SNG00_SYS.acb"
- "disk/bb3/Sonic.arl"
- "disk/bb3/SonicClassic.arl"
- "Sound/SNG00_SYS.csb"
And these files will be ignored:
- "generations/raw/Sonic.arl"
- "generations/Sound/SNG00_SYS.acb"
Anything under the "generations" subfolder will be treated as a 2024 file, and everything outside of it will be treated as a 2011 file.
Anything under the "generations" subfolder will be treated as a 2024 file, and everything outside of it will be treated as a 2011 file.