Kaito/Katie Sinclaire
qute.dog
Kaito/Katie Sinclaire
@qute.dog
Your friendly technomancer hacker doggo. One third of Rosenthal Castle, a retro-indie games studio.

Genderfluid. Any pronouns.
Sending you all the good vibes I can, hoping it goes alright and helps you feel better after <3
November 21, 2025 at 7:22 AM
you're shelby! ,,,
November 6, 2025 at 3:57 AM
Big mood, tbh

I like the rainy weather and I want more of it
September 29, 2025 at 6:10 PM
It's not depression, dear; it's anger at a system that has so thoroughly failed you at every step of the way, and frustration that there isn't a way to help from a distance.

*None* of this is your fault, and you are not a burden to us. <3
August 30, 2025 at 5:11 AM
No bonks, my sword's better
August 13, 2025 at 7:58 AM
Not a new one at least; Raven didn't really account for lifts and moving platforms when allowing monsters and the player to cross over each other vertically. Basically the only reliable way out if you get embedded into a monster is to have a Chaos Device handy
August 9, 2025 at 10:16 AM
And from asking around there is *still* no toggle to disable this behavior. Nightdive, please... just add a 35fps cap toggle.
August 7, 2025 at 8:39 PM
Looks to me like ModPlug/OpenMPT.
July 10, 2025 at 3:18 PM
Using Flash on the person you're playing against is cheating
December 11, 2024 at 11:58 PM
Isn't making a Linux release literally just ... "replace the Windows executable with the Linux one"?

Like, I thought half the point of Löve was to abstract all of those kinds of concerns away so that you could focus entirely on the game itself
December 11, 2024 at 10:56 PM
Reposted by Kaito/Katie Sinclaire
all gooberman did is launder the GPL off of boom so that microsoft could stick it in their doom port and use community work as marketing bullet points without having any pesky obligations to the people who kept the game alive for thirty years
December 10, 2024 at 11:11 PM
Reposted by Kaito/Katie Sinclaire
sorry what

> the clean room re-implementation is code that will be available for the community to use[...], on any system possible, and without any baggage. And for this, we cannot thank GooberMan enough.

thank goodness. at last boom is free of the baggage of "share your code too". unbelievable
December 10, 2024 at 11:05 PM
Oh that's interesting! It only specifically works for the peel-out though, the spindash is still too slow when you're underwater.

As for the other thing, that knowledge made it significantly easier to grab video of:
November 21, 2024 at 9:18 PM
Fun fact: this one is exclusive to the Taxman ports of the games. In the original versions, peel-outs and spindashes can't start time traveling underwater on their own (you need extra speed from something else), and air bubbles instantly kill a time travel in progress when grabbed.
November 21, 2024 at 1:54 AM
As long as you're not activating an item (sending an item effect overrides sending lines), and as long as it's a double or better, yeah.
November 8, 2024 at 2:21 AM
That is generally correct but not completely. Puzzle Bobble also won't give you a color if you cannot reach it on the board; i.e., there's no path from a bubble of that color through empty spaces to the bottom of the board.

2P Vs mode in every game past the first eschews this rule, however.
October 30, 2024 at 8:08 PM
They didn't want to tell you "we didn't think you would call us out on it", clearly
July 18, 2024 at 10:17 PM
fightcade's going to invent the C+ rank just for you
May 7, 2024 at 1:00 AM