quincunx5.bsky.social
@quincunx5.bsky.social
Tutors are modal spells. For effects that you want to have *consistent access* to, but don't want to keep on using *repeatedly* (like board wipes or finishers), the best way to avoid getting buried in duplicates is by keeping 1-2 copies of each, then having a bunch of tutors to become those copies.
February 12, 2026 at 8:13 PM
It's super cool! And you can get some *nasty* options in there that turn each of those three abilities way more dangerous, too.
(Secret tech: If you have Marath target itself while Hardened Scales is out, you can spend 1 counter to add 2 counters! Now any unused mana just helps reload your ammo.)
February 11, 2026 at 12:43 AM
I really love Marath. Being able to do all kinds of things at instant speed makes you very difficult to play around. No safe attacks when you can buff or make surprise blockers, or ping down creatures they expect to survive. Even if they remove it, Marath just comes back with more ammo next time.
February 10, 2026 at 9:42 PM
Oh you GOTTA love the gurk! I've tried building him as commander and with just Formless Genesis a few times (fun fact: super easy to tutor changelings!) but it felt too one-note to really shine - just deathtouch beaters? Meh. Adding the sprinkle of chaos to it though... now we're getting somewhere.
January 22, 2026 at 9:54 PM
Repeatable cascades and repeatable polymorphs are both really solid build-around ideas, and I like the idea of trying to fit them together. Cascade into the small stuff, polymorph it into the big stuff? And both can help find Slogurk to get the engine started! Then start rolling out the tokens...
January 22, 2026 at 9:35 PM
I'm trying to finish the last few edits on a WURG deck (Fourteenth Doctor plus Susan Foreman) that uses Slogurk as a secret commander to constantly recur lands for Retrace shenanigans. I feel like there's some crazy grind potential, and it's super cool seeing how many subthemes I can fit in.
January 22, 2026 at 9:28 PM
Interesting! Clones are a fun choice - I imagine that turns into a lot of Landers very quickly. Thanks for sharing!
January 3, 2026 at 2:16 AM
Ooh, this has been one of the ones I've had my eye on but couldn't settle on a theme. How are you building him, what does that win condition end up looking like?
January 1, 2026 at 7:22 AM
I figure Kodama of the East Tree is an obvious choice to help make up for how insanely mana hungry the deck is (and being a spirit makes it recurrable without command tax), but who to partner it with is up in the air. Someone Rakdos for Through the Breach? Dimir for Reweave? Not sure yet.
December 22, 2025 at 2:47 PM
I don't even know if they'll be any good - I haven't built the deck yet - but I've wanted to build a Soulshift deck for literal years and could never figure out how to make it actually work as a resource loop. With a way to go back up to the top of the cycle, though... things are different now.
December 22, 2025 at 2:47 PM
Hana Kami and Footsteps of the Goryo! I was looking for Splice cards, but instead I found what *finally* looks like a viable recycling system for a Soulshift deck. Reach an MV 1 spirit, turn it into a reanimate spell to pull back the biggest spirit you have, then let it die and Soulshift anew.
December 22, 2025 at 2:47 PM
At a base rate, I try and go with ten ramp cards as a starting point. Typically though, in a deck that includes green, you can end up better off by using spells that search your library for land cards and play them instead (unless there's a specific mana rock you want for other utility reasons.)
December 17, 2025 at 3:57 PM
Either Ghave or Marath, yeah. Scaling up with the size of your field feels like it *could* be stronger, but also like there are more opportunities where it might just end up unable to do much.

Maybe something of a higher ceiling, lower floor version of Marath?
December 16, 2025 at 4:54 AM
My beloved recursion engine has impressed me since my beginner days.
December 15, 2025 at 1:38 PM
That's what makes it my favorite: The deckbuilding puzzle of "with a perfectly-sculpted hand, how does this deck go positive with as few cards as possible?" was a delight to try and work out for myself.
In actual gameplay: Ehhh. Still working through a couple kinks. But the idea is there.
December 9, 2025 at 2:45 PM
Even without a winning card available, it can also find Lotus Petal and Visions of Beyond and then discard a shuffle titan to repeatedly reuse them, ending up net positive in cards or mana each time. As long as you start the infinite looting loop with 2 cards in hand, you can use them to draw 3.
December 9, 2025 at 2:45 PM
Mine is a very silly Unctus, Grand Metatect deck for a houseruled variant of commander. Assemble any two "tap: untap target creature" creatures, play the commander, and draw through the deck. My first go at a dedicated combo deck, which wins off of Thoracle (among others, such as Mystic Redaction).
December 9, 2025 at 2:45 PM
Oooh, cool! I like how the more aggressive dragons double up on attack triggers with Tenth, while the landfalls turn your lategame ramp into potential threats. And Inevitable Betrayal is a super cool surprise threat to be able to cascade into!
December 2, 2025 at 8:11 PM
I just submitted the same pair as my own cascade partners! Can I hear about your deck?
December 2, 2025 at 6:41 PM
Build your own Temur! I love this pair as a cascade/big mana deck, where Susan serves as ramp in the command zone that allows you to skip out on mana rocks and cheap ramp spells in your 99, improving the average card quality when you start cascading or suspending things off the top.
December 2, 2025 at 6:38 PM
Reposted
I can't speak for pocket but the main game is so good. They usually handle mistakes with hard counters. Like if card X is too strong then next set they print a super easy one card include with the ability "if your opponent has X KO it" or something lol. This is my favourite blatant example
November 12, 2025 at 9:14 AM