james onnen (quenty)
banner
quenty.bsky.social
james onnen (quenty)
@quenty.bsky.social
More daily logs about sailing would be amazing to see on my feed! I'm not following enough people into sailing, and it's a joy to see.
April 14, 2025 at 4:48 PM
Hey! Sorry about this experience! While we try to have a high standard for discussion, no one should be hostile or unfriendly.
April 14, 2025 at 4:46 PM
Generally unit testing games is a horrible idea, but with Nevermore we have some core libraries we definitely want tested, and we also want to run some automated tests to make sure we don't break anything when we edit code across the many many games we're working on.
March 25, 2025 at 5:02 PM
Just to clarify, when I said "not fun" I meant "not fun without players"!
January 23, 2025 at 7:01 PM
The game has a ton of potential btw, just need to iterate a lot.
January 23, 2025 at 2:48 AM
The biggest issue you have is your game isn’t fun without other players but you don’t retain players since the game isn’t fun.

You need to find some way to fix this, either bots, critical mass, or something else, in order to start collecting feedback.
January 23, 2025 at 2:22 AM
We found just keep it open, keep on working on it, and never declare the game done or ready results in more sticky games then closed development.
January 23, 2025 at 2:19 AM
I ported these same ones into Lua for my day-night cycle lol
November 17, 2024 at 6:19 PM
just React.useRef and render outside of react if you have to.
November 15, 2024 at 11:03 AM
haha, no, I wanted the extension
November 15, 2024 at 11:01 AM
wait what did you do?
November 14, 2024 at 12:11 AM
New idea: rojo microtransactions - pay 5 robux to sync
November 11, 2024 at 9:42 AM
New idea: locked until you buy this gamepass
November 11, 2024 at 9:38 AM
As it should be
November 11, 2024 at 9:37 AM
Roblox has to synchronize back, so no. But you could use a coroutine to get an equivalent result I think?
November 11, 2024 at 9:36 AM
still can't rename this, lol, it's now been 10 years
November 4, 2024 at 6:56 PM
hello!
November 4, 2024 at 6:56 PM
I've been posting more bsky exclusive posts cause it feels less hostile over here - or more specifically, I worry less about my audience not understanding what I'm asking.
October 30, 2024 at 11:16 PM