Also on Telegram @QuentinWidlocher
This is the map I created based on their initial concept art.
This is the map I created based on their initial concept art.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
I was working on a "gba style" game with Godot and it kinda make me want to switch to a real GBA game now...
blog.jsbarretto.com/post/softwar...
I was working on a "gba style" game with Godot and it kinda make me want to switch to a real GBA game now...
blog.jsbarretto.com/post/softwar...
After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.
Please help us spread the word 🙌
After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.
Please help us spread the word 🙌
Un challenge créatif basé sur le concept de l'inktober que l'on connait tous mais en version game dev et avec plus de souplesse
Si ça vous tente n'hésitez pas a participer ou juste vous inspirer des prompts proposés 😊❄️
Un challenge créatif basé sur le concept de l'inktober que l'on connait tous mais en version game dev et avec plus de souplesse
Si ça vous tente n'hésitez pas a participer ou juste vous inspirer des prompts proposés 😊❄️