Quentin Pointillart
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quentinpointillart.bsky.social
Quentin Pointillart
@quentinpointillart.bsky.social
Concept Artist - Art Director.
Also love playing with nodes
https://linktr.ee/quentinpointillart
It's a French trap! 😁
October 3, 2025 at 8:33 AM
Very good question. I haven't tried but I don't think you could use the python code and for it to translate it into the actual icon
July 5, 2025 at 8:18 PM
Icons are explicit enough I think :)
July 5, 2025 at 4:12 PM
Oh yeah I have a noisy soft brush. Technically it doesn't have opacity but the scatter of the noise makes for juicy gradients haha
June 27, 2025 at 9:40 PM
Thank you! 🔥 🙌
Yeah it's crazy how a few days of practice can make things improve fast!
June 27, 2025 at 9:05 PM
Thank you! I had fun playing with the colors!
June 26, 2025 at 12:17 PM
I was thinking sending the attribute in the shader editor. I have a setup like this and it's useful when you don't want to mess with other calculation for normals but still blend the objects together 😁
June 21, 2025 at 10:29 PM
Your results look amazing!
- Having it work with instances (like for scatters) is pretty useful (even if it requires realizing instances).
- The possibility to blend normals on a shader level as an option can be useful in some cases (order of calculations in shading)
June 21, 2025 at 7:54 PM
Do it! 😁
June 16, 2025 at 3:19 AM
Love the shapes!
June 4, 2025 at 11:25 AM