Quantum Leap Studio
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quantumleapstudio.bsky.social
Quantum Leap Studio
@quantumleapstudio.bsky.social
Solo developer currently working on Archons & Aeons, a UE5 scifi FPS game.
I mostly use conditional breakpoints with hit counts. For example if I know I have to break when a function is called 2 times, I set hit count=2. This is often useful for UI stuff when you click buttons.
July 8, 2025 at 9:09 AM
Thanks for the suggestion. I thought about that but decided to do it this way maybe for nostalgic reasons lol.
November 23, 2024 at 4:08 PM