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Quantomuse
@quantomuse.bsky.social
Shaping nightmares, one game at a time. 💀
Wishlist Immortum: https://store.steampowered.com/app/3484010/Immortum/
For other socials and press kit visit:
https://linktr.ee/Immortumgame
Only one way out 💀

#indiedev #gamedev #immortum
December 27, 2025 at 2:56 PM
Merry Christmas 🎄
December 24, 2025 at 10:28 PM
Wait... That doesn't feel right 😱

Volume on! 🔊

#indiegame #videogames
December 24, 2025 at 12:21 PM
Immortum reached 1000 wishlists! 🎉
Thank you all for the support!

Immortum is a solo developed #SIGNALIS and Soma inspired Psychological Horror nightmare in Space. If it sounds interesting, wishlist it (or check out the demo):

store.steampowered.com/app/3484010/...

#indiegame #indiedev
December 23, 2025 at 9:29 AM
New level - new items!
Immortum has a new live map!

#indiedev #indiegames #immortum
December 21, 2025 at 4:30 PM
🤔
December 20, 2025 at 6:06 PM
December 20, 2025 at 3:48 PM
It's not sexy, but necessary! 🥸

Translations were a small sidequest turned big. Now I will need to translate the rest of game texts. 😄

Why Russian? It's the 2nd biggest wishlisting audience of Immortum, and I know Russian myself.

#gamedev #IndieGameDevs #indiegame
December 20, 2025 at 12:20 PM
Immortum has a new outro to celebrate the new Art (with sound 🔊)!

Now I can add this to the future trailer, and any new things I am sharing here.

(Let's see if I can also Add GOG down there so Steam won't be lonely 😁)
December 19, 2025 at 12:09 PM
I think we have a winner! New Capsule art text 😄

Could it be that the Art for Immortum is finished? 🧐

store.steampowered.com/app/3484010/...
#videogames #IndieGameDev #immortum
December 18, 2025 at 2:30 PM
The best games that inspired me in 2025:

- Post Trauma - Fixed camera angles, cinematics and story were great! I added a cool camera angles to Immortum.
- Dead Reset - Being part of a 90s horror movie was AWESOME!
- Still Wakes the Deep - Great surreal story! The oil rig was creep and so cool.
🧵:
December 18, 2025 at 8:11 AM
Part of developing a game is also playing other games!

#indiedev #gamedev
December 17, 2025 at 9:52 PM
Sidequesting to translations 🌐

#Videogame #indiegame #immortum
December 17, 2025 at 6:50 PM
December 13, 2025 at 7:29 PM
A, B or C?

Fonts and titles are hard, so help me choose my next Steam Capsule Art.😀

A = The new one
B = Old Prototype
C = Current one

What do you think?

#indiedev #gamedev #indiegame
December 13, 2025 at 5:24 PM
Going for a more relaxed vibe today for my horror game.

#gamedev #indiedev #indiegame
December 13, 2025 at 12:03 PM
From 2 pockets to 4 more pockets in a vest -
In Immortum you wear your storage.

#indiegame #indiedev #gamedev
December 7, 2025 at 10:59 AM
The LAB has a rotating platform, to allow one entrance to each part of the room.

But what happens if you leave from one entrance and enter from a second one? You will be locked!

So now the platform will rotate towards players automatically. No frustration in any form of backtracking!
December 6, 2025 at 6:16 PM
Backtracking should be easy! 😁

* Instead of going around, corridor doors unlock after passing certain areas.
* Automatically rotating platform to face the player no matter what entrance they came from (clip in the next thread post)

#indiedev #gamedev #indiegame
December 6, 2025 at 6:16 PM
Blue Sky doesn't allow adding two videos so here is the version without props:
December 2, 2025 at 11:27 AM
It's amazing how props can bring a room to life.

(of course not showing all the goodies hiding in this room ;) )

#indiedev #gamedev #indiegame
December 2, 2025 at 11:27 AM
IT'S ALIVE (and SPOOKY)!

Day 3 of the lab: The rotating platform has sounds and each rooms has its own light proximity detector. And of course, the lights are more fitting a horror game.

I won't show day 4 because it would spoil the game. 🙂

#indiedev #indiegames #gamedev
November 18, 2025 at 9:34 AM
The Lab: It looks like crap until you bring it to Unity: Lights, Materials and ROTATION!

1 platform - 4 different rooms!

Next step will be adding sounds, a puzzle, a proper UI, and of course the items that each room contains - but that would spoil the fun!

#indiedev #indiegames #gamedev #scifi
November 17, 2025 at 5:52 PM
The most unique mechanic in Immortum: in 30 seconds!

(just training on my short form content delivery!)
store.steampowered.com/app/3484010/...

#indiegame #indiedev
November 17, 2025 at 12:50 PM
The lab! Working on the most complex room in Immortum (so far).

It contains a center platform with glass walls and a single entrance - perfect to isolate each one of the four sub room independently.

#indiedev #gamedev
November 16, 2025 at 11:09 AM