QuackCola
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quackcola.bsky.social
QuackCola
@quackcola.bsky.social
Implemented a custom Inspector & Asset Preview for TextureGraph editor assets which is quite easy todo in the s&box editor.
#sbox #gamedev
June 16, 2025 at 1:41 AM
with Node Preview support you can also select which texture output to preview. #sbox #gamedev
June 8, 2025 at 2:16 PM
Implemented Node preview mode for my texture graph project in the s&Box editor . Code still needs a bit of tlc but at least is works fairly well at the moment. #sbox #gamedev
June 8, 2025 at 3:19 AM
Giving a go at adding the ability to define a custom shading model in a different way within my fork of ShaderGraph in #s&box #sbox . You could still forgo this method and do your lighting calculations inside a custom function node if you want to.
April 20, 2025 at 4:48 PM
Worked on My #s&box #sbox shadergraph fork earlier today by getting a Custom Function node implemented.
March 18, 2025 at 3:18 AM