purnachand7.bsky.social
@purnachand7.bsky.social
A peaceful forest scene with roaming wildlife and rich foliage, using depth of field and cinematic lighting to create a grounded, immersive Unreal Engine environment.
May 28, 2025 at 7:45 AM
An epic glowing door placed in a dense forest, with cinematic lighting, realistic foliage, and camera animation to create a magical, immersive Unreal Engine environment.
May 28, 2025 at 7:15 AM
Rendered the Epic Door in Maya with a basic lighting setup to highlight form and silhouette. Rendered wireframes to show clean topology and structural detailing.
May 15, 2025 at 6:30 PM
Working on the Epic Door concept focused on structure, locking mechanism, and functional details. The sketch and breakdown illustrate how each part moves and fits together.
May 15, 2025 at 6:25 PM
Finished adding interactivity, keyboard lights, monitor playing video/audio, and more. Shared a quick GIF to show it all in action!
May 12, 2025 at 7:49 PM
Set up light interactions for the chair and LED wall panels. Added blueprint triggers to control material and glow effects.
May 12, 2025 at 7:16 PM
Refined lighting and added materials to enhance realism. Introduced interactivity and finalized the room’s mood with warm lighting and effects.
May 12, 2025 at 7:11 PM
Started setting up the interactive mouse toy using Blueprints. Built the base room layout and placed initial props for interaction testing.
May 12, 2025 at 7:10 PM
Blocked out the environment with terrain, a lake, and props. Ended with a cinematic lighting pass and post-process to bring the scene to life.
May 12, 2025 at 6:46 PM
Environment Blockout
I blocked out the base environment in Unreal Engine, focusing on terrain shaping, water body placement, and initial asset layout.The scene includes a cabin, lake, and path for the vehicle.Currently shown in unlit mode to check composition and structure without lighting influence
May 12, 2025 at 6:42 PM
Unreal Engine Landscape Blockout

Just a rough blockout to plan the layout and scale of the scene.
March 29, 2025 at 5:44 PM