1. Frequent save/fast travel points take the pain out of revisiting locations, which you do frequently as you unlock abilities.
1. Frequent save/fast travel points take the pain out of revisiting locations, which you do frequently as you unlock abilities.
(“Hard mode” no Star Wars, Star Trek, or LOTR)
(“Hard mode” no Star Wars, Star Trek, or LOTR)
Loved:
* Being able to buy abilities from any skill tree
* "Send to camp stash" button (although I would have also loved a "sell from camp stash" button).
* Combat balance (I played on Normal).
* You'll pry my wand out of my cold, dead hands.
Loved:
* Being able to buy abilities from any skill tree
* "Send to camp stash" button (although I would have also loved a "sell from camp stash" button).
* Combat balance (I played on Normal).
* You'll pry my wand out of my cold, dead hands.
“The ones that open for anyone who knows a low-level shock spell or happens to have one of the electrical pods that seem to grow everywhere, sir?”
“Good point, Smithers. Better use two.” #Avowed
“The ones that open for anyone who knows a low-level shock spell or happens to have one of the electrical pods that seem to grow everywhere, sir?”
“Good point, Smithers. Better use two.” #Avowed
Me: “How horrible! Yes, of course I’ll track them down and recover that for you!”
Also me: “I’ll just help myself to the contents of the glowing chest in your storeroom, and everything else that’s not nailed down, OK?”
NPC: …
#Avowed
Me: “How horrible! Yes, of course I’ll track them down and recover that for you!”
Also me: “I’ll just help myself to the contents of the glowing chest in your storeroom, and everything else that’s not nailed down, OK?”
NPC: …
#Avowed
But when they ARE older, wouldn't it be great to have a library of games to bequeath to them in their own name?
But when they ARE older, wouldn't it be great to have a library of games to bequeath to them in their own name?
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