Jack Jack
banner
prunefriend.bsky.social
Jack Jack
@prunefriend.bsky.social
Kiwi Game Designer making Gloam Watch; a Roguelike RPG inspired by Gloomhaven, The Bazaar, & Earthborne Rangers.
I improved the attack animation to increase its visual impact.

Vfx take time to create but the outcomes are very rewarding!

#screenshotsaturday
August 30, 2025 at 12:18 PM
Small improvements to the attack animation. Procrastination working on one system by improving another is really the key to everything gamedev.
August 28, 2025 at 12:50 PM
An isolated land surrounded by the Gloam.

#screenshotsaturday
August 9, 2025 at 7:11 PM
Attempted to make clouds, ended up with waves instead.

#gamedev
August 7, 2025 at 3:15 PM
One day of working on the consumable potion system and fairly happy with it.

Reads correctly from the player's inventory. Is set up for me to be able to make a bunch of different potions easily.

Just missing ALOT of polish on the feedback.
August 6, 2025 at 9:22 PM
No matter how much math you know, it will forever take half a day to do something as 'simple' as making a line arc across the screen 😂
August 5, 2025 at 6:58 PM
Ironic, the toe stabber could save everyone's toes except his own.

#ScreenshotSaturday
August 2, 2025 at 2:08 PM
Stayed up way too late making my icons lerp scale when you hover over them.

Now you can look at my 2 second paint tool art at 1.25 scale 🤓
July 28, 2025 at 3:04 PM
Big milestone today, I think I've finally got all the gameplay pieces for and designed the early set of equipment cards.

One step closer to having a playable build!

Gloomhaven roguelike, lets go!

#screenshotsaturday
July 26, 2025 at 8:34 PM
Still not perfect but this door opening sequence is feeling a lot better than it was 1 hour ago.

Added a delay to enemies spawning, the camera lerping into the room, fixed a bug with the player movement where previously a spike in the frame rate caused them to overshoot their mark massively!
July 23, 2025 at 4:31 PM
Chilean hotdogs are the best in the world.
June 23, 2025 at 2:46 PM
Are day night cycles one of the 4 deadly horses of indie games?

I already have procedural levels & roguelike mechanics 🤣
June 13, 2025 at 3:38 PM
June 12, 2025 at 6:21 PM
Before I go ahead and nuke these designs to better fit the UX of the game. Here is a look at some cards.

After watching my 1000th hour of NL traversing a Slay the Spire clone map, I can see the novelty wearing off.

I think I have a much more engaging way of traversing a deck builder dungeon.
June 12, 2025 at 4:38 PM
They're calling him the next mudcrab of turn based tactics games
May 15, 2025 at 3:54 PM
Encounter 1 taking shape...I might need to make the enemies a bit more aggresive looking
May 15, 2025 at 3:44 PM
Quick look at a procedurally generated island using a wave function collapse algorithm.

Game design is inspired by Slay the Spire, but I'm aiming to bring more originality to player choices than most STS-style games as development continues.
May 7, 2025 at 5:26 PM
It might not look like it from the surface but i spent a long time reworking the player systems. It now plays like a rogue like gloomhaven where you draft & collect equipment for each hero.

Hope this was worth it in the long run. I am feeling pretty confident it was.

Excited to share more soon!
May 4, 2025 at 1:18 AM
After 2 years hobby deving, I am still tinkering away at core systems but loving the process

I am interested to know if anyone would play a roguelike inspired by Gloomhaven & Battlebrothers and if so what types of things would you like to see in it?

#IndieDev #GameDev #RPG #Devlog #IndieGameDev
November 28, 2024 at 10:23 AM
An island generator using the wave function collapse algorithm on a hex grid.

A small snippet from my Indie RPG that I am slowly but surely working on :)

prunefriend.itch.io/island-gener...

#IndieDev #GameDev #MadeWithUnity #IndieGameDevCommunity #RPG #Devlog #IndieGameDev #IndieDevLife
November 25, 2024 at 10:26 AM