Vfx take time to create but the outcomes are very rewarding!
#screenshotsaturday
Vfx take time to create but the outcomes are very rewarding!
#screenshotsaturday
Reads correctly from the player's inventory. Is set up for me to be able to make a bunch of different potions easily.
Just missing ALOT of polish on the feedback.
Reads correctly from the player's inventory. Is set up for me to be able to make a bunch of different potions easily.
Just missing ALOT of polish on the feedback.
Now you can look at my 2 second paint tool art at 1.25 scale 🤓
Now you can look at my 2 second paint tool art at 1.25 scale 🤓
One step closer to having a playable build!
Gloomhaven roguelike, lets go!
#screenshotsaturday
One step closer to having a playable build!
Gloomhaven roguelike, lets go!
#screenshotsaturday
Added a delay to enemies spawning, the camera lerping into the room, fixed a bug with the player movement where previously a spike in the frame rate caused them to overshoot their mark massively!
Added a delay to enemies spawning, the camera lerping into the room, fixed a bug with the player movement where previously a spike in the frame rate caused them to overshoot their mark massively!
I already have procedural levels & roguelike mechanics 🤣
I already have procedural levels & roguelike mechanics 🤣
After watching my 1000th hour of NL traversing a Slay the Spire clone map, I can see the novelty wearing off.
I think I have a much more engaging way of traversing a deck builder dungeon.
After watching my 1000th hour of NL traversing a Slay the Spire clone map, I can see the novelty wearing off.
I think I have a much more engaging way of traversing a deck builder dungeon.
Game design is inspired by Slay the Spire, but I'm aiming to bring more originality to player choices than most STS-style games as development continues.
Game design is inspired by Slay the Spire, but I'm aiming to bring more originality to player choices than most STS-style games as development continues.
Hope this was worth it in the long run. I am feeling pretty confident it was.
Excited to share more soon!
Hope this was worth it in the long run. I am feeling pretty confident it was.
Excited to share more soon!
I am interested to know if anyone would play a roguelike inspired by Gloomhaven & Battlebrothers and if so what types of things would you like to see in it?
#IndieDev #GameDev #RPG #Devlog #IndieGameDev
I am interested to know if anyone would play a roguelike inspired by Gloomhaven & Battlebrothers and if so what types of things would you like to see in it?
#IndieDev #GameDev #RPG #Devlog #IndieGameDev
A small snippet from my Indie RPG that I am slowly but surely working on :)
prunefriend.itch.io/island-gener...
#IndieDev #GameDev #MadeWithUnity #IndieGameDevCommunity #RPG #Devlog #IndieGameDev #IndieDevLife
A small snippet from my Indie RPG that I am slowly but surely working on :)
prunefriend.itch.io/island-gener...
#IndieDev #GameDev #MadeWithUnity #IndieGameDevCommunity #RPG #Devlog #IndieGameDev #IndieDevLife