Brock
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prowoodstuff.bsky.social
Brock
@prowoodstuff.bsky.social
18
Australian
I animate, I write stories, I make games, a person of many aspirations.
Got me that Autism

He/Him

#StopKillingGames <3
November 16, 2025 at 1:10 PM
I know these awards are likely anonymous but I had to do this one and share it :D
November 15, 2025 at 6:20 AM
It was only one frame and the fella just disappeared, nothing left.

#Halo2 #Gaming #Halo #Halo2Fiesta
November 14, 2025 at 3:32 AM
I've gone back to making this. I just could not get Holmes to work after mentally subjecting myself to getting it done literally every day. This one is like 99% done, it's really just missing 2 levels.

I'm going to add more, but not too much then send it.

#IndieDev #GameDev #UnityEngine
November 13, 2025 at 1:24 PM
Dispatch was fucking amazing, AdHoc absolutely SMASHED it with this one.

And yes, I did the maniacal thing.
November 13, 2025 at 7:37 AM
Thank you to everyone who sent support in any way, I didn't expect to even get a single like beyond reposter accounts and the works. I got a few DM's on Discord showing support, as well as a few messages in servers with love.

<3

#IndieDev #GameDesign #UnityEngine #GameDev
November 4, 2025 at 4:18 AM
After a lot of stress and time to think, I reckon it's best to wind down on Holmes. Though, I'll release a completed VSlice build, hopefully in December (or earlier).

Ko-fi Post and obnoxiously long thought process below:
ko-fi.com/post/Holmes-...
November 4, 2025 at 4:18 AM
Oh, and this.
November 2, 2025 at 1:55 PM
Begun work on the opening cutscenes and simple title credits.

I did start this late in the day so I only got this rn -_-
November 2, 2025 at 1:54 PM
I made it so you can now get Case Notes and analyse them in a part of the pause menu. It also plays a slight jingle when you get a new Case Note. From here the base stuff is all here, so it's now about finishing then maybe sharing this V-Slice.

#IndieDev #UnityEngine #GameDesign
October 25, 2025 at 1:15 PM
October 21, 2025 at 9:36 AM
Updated the Ko-Fi again with deets on the Casino Estoril case. With the no wifi situation, I am managing to get around that, with a lot of USB Connected and Disconnected sounds.

I reckon I can get back up to speed. As for now, got a new camera system and a lotta changes.

#GameDesign #GameDev
October 21, 2025 at 12:04 AM
Me sticking with Windows 10 with ESU despite Microsoft wanting me to use Windows 11 instead
October 14, 2025 at 7:51 AM
Done away with the Opera for a while and started making a murder case based in a secret Casino Room in Estoril. (Of course, Fictional, idk nothing about it besides Casino Royale and Novel OHMSS lol)

Room's pretty much done, still might do touch ups tho.

#IndieDev #GameDev #UnityEngine #GameDesign
October 12, 2025 at 3:30 AM
The unofficial James Bond films are now up too for your using pleasure
October 6, 2025 at 7:14 AM
I see the word whiplash and think of the whiplash movie, and by extension, this fucking guy.
October 5, 2025 at 2:22 PM
(2/2)

Here's the last lot
October 5, 2025 at 1:39 PM
(1/2)
I did every single James Bond their own custom cover, uncensoring the now defunct Amazon icons.

I shall properly release them soon-ish, just gotta find where. Here there's a 4 image limit per post (Hence this being split into two posts) so definitely not on here.
October 5, 2025 at 1:39 PM
First two sets of re-done James Bond cover works are done.

I just gotta get through the rest (Plus 54 and 67 Casino Royales and NSNA)

I'll share the final products somewhere on the Internets for use.
October 4, 2025 at 11:25 AM
Fixing the James Bond backgrounds for Amazon Part One: Spectre

(Doing all 25 + the 3 non-officials)

Gotta redo NTTD and Skyfall's backgrounds tho, I don't like the versions I made. This one tho, not half bad.
October 4, 2025 at 3:55 AM
M'guy has his arm a little too suspiciously low 😭
October 3, 2025 at 2:59 PM
Yes, I made the minimum tip is a buck, I feel too bad to make it any higher lol
September 29, 2025 at 3:38 AM
Do it like Casino Royale did:

- New Continuity
- New Era
- New Bond

Something like that, that can lay some groundwork for a 21st century Sherlock. So if I'm happy with the final product, I can just keep on chugging along with more stories and games.
September 28, 2025 at 6:00 AM
I've begun writing game treatments for a Holmes story that would work with my game. So far, so bad. The story itself I like, it just doesn't fit with the actual style of the game itself.

I'm gonna finish it, vault it and write another story. One less gritty and more origin-like.
September 28, 2025 at 6:00 AM
I'd watched The Living Daylights in 35mm, I did a bit ago. Dalton's James Bond looks so good in it.

It also has some color back, the DVD I'd watched before lacked it to a shocking amount.

I sure as hell hope the rumors of a 4k Dalton (like the 4k Connerys) are true. That would be pure magic.
September 28, 2025 at 4:56 AM