protosevn
protosevn
@protosevn.bsky.social
Programming Enjoyer
Love the physics! Looks great too 😁
March 18, 2025 at 11:10 AM
Hell yeah
February 25, 2025 at 10:47 AM
I immediately knew you use Rust when I saw this post, because I have done the same.

That’s really the only con of a stronger type system.
February 22, 2025 at 7:22 AM
Feels like a common problem among Lisps, probably one of the reasons newcomers drop Lisps because they think it’s all ”dead” languages.

Little do they know that it just means that software is feature complete.
February 2, 2025 at 7:07 AM
I’ve been using Linux since 2008, it was thanks to a friends uncle installing kubunto on his gaming PC and the rice was incredible. Now I’ve always liked Macs but the desire to game always put me off them. With Linux you kinda get the best of both worlds, especially now with Proton.
November 3, 2024 at 9:30 PM
Depends on how you make it and what beans you use.
November 2, 2024 at 8:35 AM
Heeeeeellooo
November 1, 2024 at 6:18 AM
Either use the good ole
std::cout << ”hello” << variable << '\n';

or the new

std::println(”hello {variable}”);
(Haven’t tried it but I think that’s how you use it)
October 27, 2024 at 7:10 AM
Nice, that’s pretty lightweight as well.
October 26, 2024 at 7:10 AM
512 MB is plenty even if Debian might eat up most of it.

RAII will probably be good enough for your purposes.

How are you drawing to the screen? Raw pixel buffer or using some API?
October 26, 2024 at 6:06 AM
Yeah I recently went from OpenGL to Vulkan and I thought people where meming about the boilerplate, it’s not a meme… At this point I’m considering WGPU instead.
October 20, 2024 at 6:28 AM
Very nice, which graphics API are you using?
October 20, 2024 at 6:06 AM
Idk about that, IRL we call mutation cancer.
October 19, 2024 at 6:41 AM
I started learning programming with C so wrong doesn’t exist in my vocabulary, we call that undefined behaviour 🤣 but i understand what you mean, and many had problems with it from what I’ve read.

Yeah your solution looks good, keep it up!
December 2, 2023 at 9:50 PM
What do you mean weird? It’s usually parsing with a curveball thrown in part 2.
December 2, 2023 at 10:11 AM
You better throw some exercise in there!
November 29, 2023 at 5:47 AM
It’s definitely crabs-in-a-bucket kinda deal, I’ve seen the most positive gamedev spaces turned to shit once it starts.

It’s usually started by someone being insecure about their own work/knowledge and then they have to push everyone else down.
November 29, 2023 at 5:45 AM
I think the consensus is that it’s a good alternative but you trade ease of use and prototyping speed with strong typing and the borrow checker.

Sure you get less errors(logic and memory) but now you have a rigid codebase that gets harder to change as it grows.
November 29, 2023 at 5:38 AM