Project Sentinel - Zero Tolerance
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projectsentinelgame.com
Project Sentinel - Zero Tolerance
@projectsentinelgame.com
2D pixelart shooter set in a satirical cyberpunk world. Enforce law and order as a cybernetic police officer. Fear the law, obey the law!
Links: https://linktr.ee/projectsentinel

#madewithunity #indiegame #solodev
It's no problem, I appreciate your interest in it.
September 19, 2025 at 2:36 PM
It's not something I've done yet. I've just been using royalty free assets for now.
September 13, 2025 at 5:57 PM
Leaning more towards an 80s style for that, so similar to Huntdown that went the same route. An Arcade / Mega Drive style soundtrack might work but I'm not entirely sure.
September 12, 2025 at 12:48 PM
A bit of both, plus other games too. Watching longplays is helpful as well.
September 10, 2025 at 1:26 PM
Yeah, best to do something fun or simple when that happens.
September 7, 2025 at 11:30 PM
Nice, they're looking good too. I also approve of putting off fixing bugs to add new visuals.
September 7, 2025 at 10:43 PM
I did spend quite a bit of time in that phase, longer than expected as I tested and learned new things. I got most of the basics in there while it looked like this but in the end it didn't end up straying too far from the original idea, which was mixup of Huntdown and the Robocop arcade game.
September 4, 2025 at 9:17 PM
You're not wrong lol. The prototype phase went pretty well I think. A lot of changes like resolution, UI styles and the basic mechanics. I tested a lot of different things with the main character, different movement speeds, weapon types, armour etc. It was definitely worthwhile.
September 4, 2025 at 9:10 PM
I hope so, there's just a lot of work involved making the trailer and such. I've been at this for well over a year now with some breaks in between. Spent quite a bit of time in the prototype phase testing things out too.
September 3, 2025 at 9:25 AM
It might seem a bit over the top but I don't want to end up putting the steam page out too early and regretting it later.
September 2, 2025 at 2:02 AM
Yeah, I want to get some more of the extra sprite animations done so I can make a trailer that doesn't look bad with all the placeholders. I want to make some more art for it as well. I might be overdoing it, but I want the steam page to be top notch.
September 2, 2025 at 1:49 AM
Well that's the theory at least (it never actually works)😁
September 1, 2025 at 11:30 PM
Weird, definitely shows as empty for me. Maybe the bots are conspiring against you and breaking your list?
September 1, 2025 at 11:12 PM
Your list seems to be empty for me.
September 1, 2025 at 11:04 PM
You were definitely right about the text, thanks a lot for that, looks a lot better now. I probably made that harder on myself having the light coming in from the bottom. I like this a lot more now.
September 1, 2025 at 9:00 PM
Hey, yeah I'll give that a go.
I like the top one because it's a bit more cyberpunk looking but I think I lean more towards the bottom one because the blue and yellow matches the characters and has more of a police look to it. Honestly though I hate doing logos, I'm never happy with them lol.
September 1, 2025 at 7:40 PM
There's a few options with this isn't there? Character swiching, different paths etc, I think her having separate levels would probably work better in the long run though. It'll be easier to balance if it's just one character to worry about.
September 1, 2025 at 5:42 PM
Yeah I think so too and it wouldn't be a massive undertaking to add that mechanically and visually. Level design and balancing is where the workload would really come in as her levels would have to be quite a bit different. More platforming I think for her.
September 1, 2025 at 4:23 PM
The other (well original) plan was to create a new game mode between levels that would play a lot like ChaseHQ and have her shoot from the passenger seat. That was some serious scope creep for the time being though.
September 1, 2025 at 3:26 PM
Yeah exactly. It still works without her too so if it's a little crowded I can take her out or move her a bit.
I do want her to be playable though but I'm not sure how well received that will be as she'd play quite a bit differently to him being faster, a lot weaker but a better weapon.
September 1, 2025 at 3:23 PM
Thanks, there was actually the plan was to add the second character to the orange side of him. His side is colder and blue, while her side is warmer and orange. It's all separate to make the capsule art a bit easier to adjust.
September 1, 2025 at 11:36 AM