Project KVASIR - Wishlist NOW!
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projectkvasir.bsky.social
Project KVASIR - Wishlist NOW!
@projectkvasir.bsky.social
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts

Demo coming soon!
https://store.steampowered.com/app/3285390/Project_KVASIR/
Sneaking through the corporate structure
#gamedev #indiedev #screenshotsaturday #stealth
November 1, 2025 at 11:14 AM
Takedowns and Body Carrying

The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth
October 25, 2025 at 12:17 PM
Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces

…should we add headcrabs next?

#gamedev #indiedev #screenshotsaturday #stealth
October 11, 2025 at 9:41 AM
Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth
October 4, 2025 at 11:11 AM
Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
September 28, 2025 at 9:43 AM
September 13, 2025 at 3:19 PM
Is this really an immersive sim if you don't have bathrooms?

Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
September 6, 2025 at 10:23 AM
The Infiltrator gets an updated look!

We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).

#indiedev #screenshotsaturday #stealth
August 30, 2025 at 10:14 AM
Just make it exist first, you can make it good later

An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)

#indiedev #screenshotsaturday #stealth
August 23, 2025 at 12:40 PM
Yes, you can hit them where it hurts
August 16, 2025 at 11:27 AM
Fresh out of the oven:
August 16, 2025 at 11:26 AM
Our game features non-lethal stun gun, where takedown speed depends on the target and hit location.

A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all

#indiedev #screenshotsaturday #stealth
August 16, 2025 at 9:01 AM
For a stealth game it's incredibly important to introduce NPC reactivity.

In this case the guard notices that the door has been opened, when it should've been closed. We're working on more objects that the players can interact with!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
August 9, 2025 at 11:00 AM
July 26, 2025 at 2:21 PM
A proper oldschool skybox
This is like a real game now or something!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
July 19, 2025 at 10:49 AM
"...a certain microwave casserole"

@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
July 12, 2025 at 1:58 PM
"There are certain things that cannot be contained in digital information."

Sharing a concept for simulated VR training space in Project KVASIR
#screenshotSaturday #indiedev #indiegame #gamedev #stealth
July 5, 2025 at 3:59 PM
June 28, 2025 at 8:44 AM
Trying out different lighting set up in UE5.
#indiedev #ue5 #gamedev #indiegames #screenshotsaturday #stealth #action
June 21, 2025 at 10:29 AM