Programmer Jeff
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programmer-jeff.bsky.social
Programmer Jeff
@programmer-jeff.bsky.social
Solo Indie Game Dev, no engine, C++ OpenGL, Shader Art, Streamer on Twitch, VODs and C++ OpenGL educational videos on Youtube.
https://www.twitch.tv/programmer_jeff
https://www.youtube.com/channel/UCzx8alrxVELz5h1dfCdkdfg/videos
I'm going through old demos with google's notebookLM, and vibe coding with github copilot (which I am considering purchasing as a great learning tool), anyways, here's some shader art converted to pixel art procedurally.
November 21, 2025 at 8:57 AM
streaming "just parallax" mini challenge for myself right now, here's a screen shot, come say hi, but I'll probably be gone to the world of nap in one hour (or less)
August 9, 2025 at 1:57 PM
The latest version features movable solar system objects, the result of the beginnings of custom gui (specifically no imgui), yes, custom opengl gui from scratch... how dare I? It's actually coming along quite nicely, learning a lot still which is crazy.
January 1, 2025 at 9:11 AM
ok, freshly added mining laser...
December 6, 2024 at 1:24 AM
2 updates in this one: 1) Better Asteroid Generation, and 2) Better Asteroid Field Generation.
November 30, 2024 at 9:10 PM
next iteration...
November 29, 2024 at 6:25 PM
Ah ha, after long last... and coding... it was relatively simple to start from distorting a line with perlin noise, to distorting a circle with perlin noise, then shading the asteroids with perlin noise blending in a basic asteroid color set... phew
November 29, 2024 at 5:56 PM
Testing Lerping, adding a bunch of new shader graphics... thoroughly frustrating Lerping Function experience... !
November 20, 2024 at 11:51 AM
November 19, 2024 at 4:59 PM
Ok, we have star dust fields too!
November 19, 2024 at 12:43 PM
In re-factoring my space game (starting over), I was able to perfect the asteroid belt circle packing algorithm! It looks way better! Have a look.
November 19, 2024 at 11:25 AM
November 18, 2024 at 7:32 AM
Screenshot from working on a 2D Platformer, shader coded platforms, complete with rounded corners! Ok, bing helped a little...
November 4, 2024 at 7:13 AM
Revisit! - This is a screenshot from a 2D Platformer that I am re-visiting and re-making with a completely new idea, but I still remember what I had in mind for the 1st game... so, we'll see
November 2, 2024 at 8:25 PM
screenshots from tonight's stream
October 31, 2024 at 4:33 AM
stardust is back
October 29, 2024 at 3:42 AM
Ok, I refined my soft body physics, into a unique inventory for the player. (Space Trader Game re-factor) This is the video, first I touched up the planet noise stuff, then moved onto the player inventory, which was seamless! (that almost never happens...)
www.youtube.com/watch?v=YDrN...
October 28, 2024 at 8:38 PM
I had so much fun implementing a soft body physics demo! youtube.com/live/2en5pFY...
October 27, 2024 at 6:05 AM
...from tonight's stream, next step is to make soft body physics...
www.twitch.tv/programmer_j...
www.youtube.com/watch?v=C6vE...
October 25, 2024 at 3:45 AM
fired the LASER! 😂
October 21, 2024 at 3:49 AM
Prime Number Texture (from my profile photo background)
October 21, 2024 at 1:12 AM
made this alien trader fade into the center of my new planets last night on stream, follow for more!
October 20, 2024 at 4:52 PM