Mostly here to share pretty maths/3D prints, sometimes sharing my research
Enjoy: arxiv.org/abs/2508.06681
Enjoy: arxiv.org/abs/2508.06681
My 3D print of this cone is below :)
My 3D print of this cone is below :)
We do away with ad hoc, characterizing optimal smoothings for convex cones and sublinear functions
We do away with ad hoc, characterizing optimal smoothings for convex cones and sublinear functions
The dual of this wonderful property is that the 4-norm hides a circle :)
The dual of this wonderful property is that the 4-norm hides a circle :)
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).
This thread gives the puzzle, solution, and a 3D printed demo :)
This thread gives the puzzle, solution, and a 3D printed demo :)
Figure 1 on the other side of my office has induced p->q matrix norm balls. p goes 1 to inf left to right. q goes 1 to inf bottom to top.
Figure 1 on the other side of my office has induced p->q matrix norm balls. p goes 1 to inf left to right. q goes 1 to inf bottom to top.
Rockafellar+Wets's thick textbook is included for reference.
Rockafellar+Wets's thick textbook is included for reference.
Much to our surprise, we give "simple" optimal rates that look just like classic accelerated smooth (strongly) convex rates by *very* carefully aggregating all the heterogeneous structures!
Link: arxiv.org/abs/2503.07566
Much to our surprise, we give "simple" optimal rates that look just like classic accelerated smooth (strongly) convex rates by *very* carefully aggregating all the heterogeneous structures!
Link: arxiv.org/abs/2503.07566
We consider first-order methods for a ridiculously general model: minimizing a convex composition of functions g_j(x) that vary heterogeneously in whether they are smooth, nonsmooth, convex, strongly convex or anything in between.
We consider first-order methods for a ridiculously general model: minimizing a convex composition of functions g_j(x) that vary heterogeneously in whether they are smooth, nonsmooth, convex, strongly convex or anything in between.
Their unit balls are all Catalan solids (every face is the same). So the dual balls are all Archimedean solids (every corner is the same)
www.ams.jhu.edu/~grimmer/OWL...
Files to make your own: www.printables.com/model/113805...
Their unit balls are all Catalan solids (every face is the same). So the dual balls are all Archimedean solids (every corner is the same)
www.ams.jhu.edu/~grimmer/OWL...
Files to make your own: www.printables.com/model/113805...
I'm mass producing binary slide rules to give students on day one of my "Intro to Computational Math" this Spring :)
I'm mass producing binary slide rules to give students on day one of my "Intro to Computational Math" this Spring :)
Numerical it keeps up with BFGS(!) while sporting stronger theoretical guarantees
Numerical it keeps up with BFGS(!) while sporting stronger theoretical guarantees
For x^2, it solves exactly in two steps.
For x^2, it solves exactly in two steps.