What do you think, good design or risky gamble?
What do you think, good design or risky gamble?
• Stage 2 decks might lean on middle evolutions more.
• Stage 1 decks, already less reliant on Items, gain new viability.
• Turbo decks lose their dominance as they can’t spam Items to outpace others.
• Stage 2 decks might lean on middle evolutions more.
• Stage 1 decks, already less reliant on Items, gain new viability.
• Turbo decks lose their dominance as they can’t spam Items to outpace others.
One thing that I think makes it difficult for a 4 player commander format in Pokemon is the way prize cards are designed that wouldn't translate as well as life points
One thing that I think makes it difficult for a 4 player commander format in Pokemon is the way prize cards are designed that wouldn't translate as well as life points