Keleksos
pretzelproductions.bsky.social
Keleksos
@pretzelproductions.bsky.social
She/They
Secondary account of @keleksos.bsky.social
Youtube, Game development, etc. stuff will be here eventually, for now it's just quiet though
I'll get more set up here soon
added a UI for it so it's like, actually useable now
November 28, 2025 at 10:58 PM
got save/load working, and you can see the test damage function in action
November 26, 2025 at 7:06 PM
now that I've added the rest of the parts this is starting to look like something a little bit
November 23, 2025 at 8:25 PM
finally got the prototype inventory done, next I need to add more parts for the upcoming systems to build off of
November 10, 2025 at 2:29 AM
if I stop pretending there's a build grid this is possible
November 9, 2025 at 10:31 PM
today I made this warning zone shader I probably won't use, and set up collisions other parts can't go in but the player can (super important for turreted weapons)
October 30, 2025 at 4:24 AM
added another part today because I do not have the energy for anything more
October 28, 2025 at 9:40 PM
Fixed an annoying bug and also learned how to query physics (currently, to make the touching blocks turn red, but in the future will be used to properly enforce part hitboxes)
October 26, 2025 at 7:26 PM
Rudimentary attachment point snapping, with code that doesn't depend on any particular grid (which will be very useful later)
October 25, 2025 at 9:53 PM
at what point do I stop using noise and gradients and start actually trying to have textures
October 24, 2025 at 2:18 AM
a full minute of me flying around with no purpose for #screenshotsaturday (I'm a little late)
(look at all of my prototype nonsense)
September 21, 2025 at 5:40 AM
I made this... thing in the Godot web editor because why not
August 29, 2025 at 4:35 PM
poked at using a custom shader for the sky
August 28, 2025 at 7:17 PM
ok but like why does this actually kind of work
August 28, 2025 at 6:16 PM
for only using noise and a gradient this doesn't look half bad
August 28, 2025 at 5:37 AM
August 27, 2025 at 1:14 AM
the minecraft enchantment glint effect wasn't interesting to implement so I decided to try something I might use later
August 24, 2025 at 2:56 AM
shaders are fun to play with
August 24, 2025 at 1:46 AM
What if you wanted to bake a lightmap but Godot said
August 23, 2025 at 3:56 AM
messed around some more (while following a tutorial to get a better idea of how to do things)
August 23, 2025 at 1:42 AM
Started learning how to use shaders
August 19, 2025 at 10:15 PM
the Godot icon makes a pretty decent placeholder texture
August 3, 2025 at 1:30 AM
First post here! - behold, spaghetti code prototype
(music added so bluesky doesn't manifest a horrible buzz like it did last time)
July 27, 2025 at 3:49 AM