potsdamnhacker.bsky.social
@potsdamnhacker.bsky.social
Bangor, Maine really turned out:
October 18, 2025 at 7:58 PM
Having some fun with openomf mod support: behold an 8-bit (ish) version! Music from www.youtube.com/watch?v=2w92...
September 23, 2025 at 4:52 PM
This might look like a complete disaster (and it kind of is) but it's also OpenOMF loading 4x upscaled background and sprite assets from the new mod support I'm building. Still gotta fix transparency on the sprites and fix the internal rendering to render at more than 320x200... #omf2097 #openomf
September 21, 2025 at 9:47 PM
Reposted
#OMF2097 after 30 years new secret codes have been discovered!
ALT+E+D and ALT+F+T
May 1, 2025 at 12:16 PM
The sheer amount of subtle errors in the One Must Fall 2097 animation script tags is starting to feel like a crude, but incredibly effective, obfuscation system. Tags that don't exist, tags incorrectly duplicated, tags with no meaning in this context, invalid frame IDs we've got them all! #omf2097
April 24, 2025 at 7:15 PM
Added experimental spectator mode support to OpenOMF's netplay. The spectator runs a bit behind to avoid running out of event buffer. #omf2097
April 22, 2025 at 7:09 PM
Working on spectator mode for OpenOMF network play and I just had a great idea for a feature:
April 21, 2025 at 4:57 PM
Turns out video game rollback netcode is a lot like byzantine fault tolerant systems; they are really good at sort of working despite the bugs and that can make it very hard to troubleshoot them.
April 21, 2025 at 1:50 PM
I don't know how @legendaryblueshirt.bsky.social did it, but he implemented pretty much all the missing animation tags for OpenOMF this weekend, which makes a bunch of the complicated stuff like Pyros' scrap/destruct work now! The road to 1.0 just got a lot shorter! #omf2097
April 14, 2025 at 3:38 PM
Everything was going so well, until we tried to make the fan made tournaments work... One Must Fall 2097 #omf2097
April 8, 2025 at 9:50 PM
Reposted
we have never needed old fighting games more than we need them right now
April 3, 2025 at 11:22 PM
Loading up 30 year old fan created One Must Fall 2097 tournaments to test OpenOMF can handle them (and it kind of can now).
April 4, 2025 at 8:13 PM
We've put a ton of work into this, I hope you'll consider checking it out and sharing it!
OpenOMF 0.8.0 alpha released!
openomf.org

Feat. a brand new remix of "Power Plant" by @debiscomusic.com
April 1, 2025 at 8:00 PM
Now, to balance my timeline, here's some pictures of me sawmilling some beams with my homemade sawmill:
March 29, 2025 at 2:42 AM
Wrote my first blog post in 7 years, and wrote it about the open source video game remake that's been a part of my last 20 years: vagabond.github.io/programming/... We've made a ton of progress recently and I finally see light at the end of the long, long tunnel.
A History of OpenOMF
vagabond.github.io
March 29, 2025 at 2:31 AM
Probably time to actually post from this account. You may know me (formerly) as @potsdamnhacker on Twitter; distributed systems engineer, Erlang fanboy, retro gaming and computing nerd and obsessive One Must Fall 2097 fan. Been spending time lately working on the OpenOMF remake and building a barn.
March 29, 2025 at 1:43 AM