Principal Architect @ #Xbox #Gaming AI - previously startups, #halo dev, and more Xbox. Read more-> https://dev.porschiey.io
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Yes, I have a "paper material" texture that I blend in, then I use the water mask to create shore ripples, and then animate blotch revealing that on each map slice as the map shader.
The mountains & trees are layered in with a diff shader.
Yes, I have a "paper material" texture that I blend in, then I use the water mask to create shore ripples, and then animate blotch revealing that on each map slice as the map shader.
The mountains & trees are layered in with a diff shader.
The PPM is essentially the biome channel/ctrl layer for me. Elevation comes in as an "alpine" biome & I paint on mountain stamps with it using a gradient.
Very cool you're doing dungeons too!
The PPM is essentially the biome channel/ctrl layer for me. Elevation comes in as an "alpine" biome & I paint on mountain stamps with it using a gradient.
Very cool you're doing dungeons too!