https://linktr.ee/pokeparadox
-The blue and red lines are debug aids.
-Particles working
-Drawing Obstacles working
Next step will be the obstacle placement and size algorithm
#spout #wip #port #gamedev #godot
Busy weekend but still progressed a little more.
Worked on converting the particle system.
-Had (and having) a couple of issues adapting one I'd already had as seen in video! 😅
-The particles are rounded to the nearest scaled pixel.
-I need to fix gravity and logic...
- The vector indicator is not exactly how Spout renders it
- The buffer clear is overkill. I'd ideally clear around the ship.
- The indicator does not directly interact with the game logic itself so could be better rendered directly by Godot
- The vector indicator is not exactly how Spout renders it
- The buffer clear is overkill. I'd ideally clear around the ship.
- The indicator does not directly interact with the game logic itself so could be better rendered directly by Godot
The font rendering is working.
I ended up creating a "Pointer" class to help translate it, storing the address and type size and exposing inc and dec functions.
It's still broken, but progress is progress!
#spout #godot #port
It's short and bouncy!
FamiDance
#chiptune #NES #Famicom #8bit
It's short and bouncy!
FamiDance
#chiptune #NES #Famicom #8bit