Leslie
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plyoung.itch.io
Leslie
@plyoung.itch.io
Solo gamedev
Find some of my games on https://plyoung.itch.io/
github.com/CraterCrash/... and github.com/endlessm/god... are the two main ones I know of and offer different way of doing it. No experience in either though since I code in C#
May 11, 2025 at 10:47 AM
Did you do a print() inside the loop to see what is going on?
April 21, 2025 at 6:36 AM
Priorities (^人^)
April 18, 2025 at 7:01 AM
Tried both, same result. Interesting though is that if I setup a node, then make it a prefab/scene, and then duplicate, the duplicates will have correct references. It is duplicates of scenes I dragged in that bugs out. Slows dev but least I know to watch out for it and field undo can fix it quick.
April 10, 2025 at 6:28 AM
pretty cool UI
April 9, 2025 at 6:11 AM
Holy pentanity? :p
April 7, 2025 at 6:13 AM
Update that Blender 😱
April 7, 2025 at 6:11 AM
Ye, that can be a problem. I don't recall seeing any information in Godot's system regarding handling that. Luckily I did not have to deal with it yet since my text is all static. Perhaps look into the Fluent addon github.com/RedMser/Godo...
March 26, 2025 at 5:06 PM
Ye, check it out when you need to support localization again. The text translation part is stupidly easy to use docs.godotengine.org/en/stable/tu...
Internationalizing games
Introduction: While indie or niche games usually do not need localization, games targeting a more massive market often require localization. Godot offers many tools to make this process more straig...
docs.godotengine.org
March 26, 2025 at 12:04 PM
I'd not use attributes in this way but if you must then simply use the string's key as the description and feed it through someObject.Tr(theDescrKey) to get back localized text, Assuming you use Godot's build-in translation system.
March 25, 2025 at 1:33 PM
I'm using git (Github Desktop client) with Gitea on my home server.
March 15, 2025 at 7:01 AM
So true, but this is best I got for now. I guess it is how I feel about the game's current incomplete state. It only deserves a proper icon once I'm further into the project :p
March 15, 2025 at 6:57 AM
One task at a time is how you get to the end. I've learned to not think too much about all the work that lay ahead and rather just focus on what do I need to work on today. Five months later and I'm like, wow, glad I am not longer at 5 months ago with that much work done.
March 7, 2025 at 7:26 AM
mm, the smell of tarmac at high noon.
March 6, 2025 at 7:29 AM