plusone.incremental.social
@plusone.incremental.social
plusone weekly #15 (11/14/2025)
plusone weekly #15 (11/14/2025)
Given just how many nodebuster-likes I have to look at each week, it's made me think a lot about that subgenre and how (sub)genres work. If you're reading this and at least vaguely aware of who I am, you're probably aware of my document on [defining the incremental games genre]. In that piece I use a method based off the Berlin interpretation for defining rogue-likes. What's interesting to me, is that I don't think a Berlin interpretation is actually useful for nodebuster-likes, at least not _yet_. Nodebuster-likes are such a new subgenre (although I still argue they're spiritual successors of "upgrade games" from back in the flash days) that they haven't really had much time to branch out yet. They're all _remarkably_ similar. They're nearly all a short minigame section that takes no more than a few minutes and is fairly skill based, with a short break between each session to buy upgrades, often in an upgrade tree. The tree typically unlocks new currencies that are gained in the minigame, and instead of a traditional prestige mechanic, the minigame often has "levels", each more difficult than the previous. If there aren't discrete levels, then the minigame simply ramps up in difficulty very quickly the longer you are in it. And, naturally, eventually the game ends as either the last level is beaten or all the upgrades are purchased. I suppose eventually those could be made to be a list of high and low value factors a la the Berlin interpretation, but currently I think the games are all _so similar_ that really any game that doesn't _nearly perfectly_ match that description is simply unlikely to be a nodebuster-like. And, to be honest, I'd much rather we see that expansion of the genre sooner rather than later. But I'd love to hear y'all's thoughts: which mechanics have you also noticed being near ubiquitous? Any that you think were unfair? And which mechanics do you hope to see retain their ubiquity as the subgenre spreads out?
plusone.incremental.social
November 14, 2025 at 9:23 PM
plusone weekly #12 (10/24/2025)
plusone weekly #12 (10/24/2025)
This week's been relatively slow, but that gave me time to catch up on various demos that have come out for next fest. It is interesting to see so many incremental games now be desktop based, often with a price tag on steam. I don't mind it too much - I have the disposable income, and I like to support the devs of my favorite genre. But I agree with the sentiments I've seen amongst the community that these games tend to be rather short (albeit polished), and sometimes I'd like to just play something that is less skill based, lasts longer, and perhaps even be playable on my phone 😲. Funnily enough, I think before this trend within the genre, there was actually a similarly common disdain for how many TMT mods there were, for the opposite reasons: they were too plentiful, too long, too same-y, and too unpolished. But now I kinda find comfort in following along with new mods and updated mods. And for what it's worth, a lot of these steam games do also have a lot of same-y-ness, with how common the "dodge things, wait for various auto attacks to kill things, and upgrade via a skill tree between runs" core gameplay loop is. But that's okay, I'm sure once the next trend takes off we'll be able to look back at these experiences for the positive reasons it became a trend in the first place, much in the same way we can look at TMT mods now.
plusone.incremental.social
October 24, 2025 at 11:57 AM
plusone weekly #11 (10/17/2025)
plusone weekly #11 (10/17/2025)
Thanks for the warm reception to this newsletter last week! I'm quite excited for how much people seemed to enjoy this idea and want to follow along. Sorry for anyone who hit the hiccup with subscribing via email - that issue should be resolved now. This week had the launch of steam next fest, and with it a flurry of posts about demos. I've cut a lot of those out, to the point that this actually became the shortest list of games in a newsletter thus far. If you're interested in playing more demos of games, I recommend checking https://store.steampowered.com/ directly. I'm still calibrating what kinds of releases people find worth highlighting in a newsletter. The major feedback I got from last week seemed to be less interest in jam games, which I totally get and understand. Also, for reddit specifically, I'm interested in hearing your thoughts on this newsletter being posted to r/incremental_games. I want people to know about it, naturally, and if people are already used to getting their incremental games news on the subreddit, then I certainly want to meet them where they're at. But if a weekly post feels too excessive I can adjust appropriately. For what it's worth, I do currently have permission from the subreddit mods for weekly posts so its really just up to community reception.
plusone.incremental.social
October 17, 2025 at 12:50 PM
plusone weekly #10 (10/3/2025)
plusone weekly #10 (10/3/2025)
Howdy! I’m https://paperpilot.dev/; I’ve been in the incremental games community for a long time at this point, and have spent the last couple months working on a solution to a recent problem I and others have noticed: it’s really hard to learn about all the new games without also subjecting yourself to seeing calls to wishlist the same games over and over again, often with only teaser videos and nothing you can actually play. There’s some sites you can use to keep up with new releases, like https://www.incrementaldb.com/ or https://galaxy.click/, but to be honest neither them nor r/incremental_games have a fully comprehensive list. I believe the solution to this is a touch of human curation. So I’ve made some tools for scraping all the new incremental games and major updates from galaxy, incremental DB, steam, and itch (typically over 100 a week between all those sources!), and go through the ones I believe are worth highlighting to the community. You can now go to https://plusone.incremental.social to see it in action, and follow it on RSS, Bluesky, ActivityPub (like mastodon), email, or discord. I’m also planning on posting it here, if that’s something the community is okay with. The goal is to have a release every Friday. Each newsletter will also contain links to the full list of releases and updates for that week, in case you want to see if my curation missed something. I’m excited to see y’all’s feedback on this project and to see it grow and improve over time.
plusone.incremental.social
October 10, 2025 at 12:39 PM
plusone weekly #9 (10/3/2025)
plusone weekly #9 (10/3/2025)
Howdy! If all went according to plan, this is the first newsletter posted automatically to discord, bluesky, and the fediverse! Consider this the soft launch - I've been posting these for a couple months now, but only sharing in small circles as I've been actively developing the site. I'd like for this to **NOT** make its way onto r/incremental_games yet. I'd like to get some feedback from y'all first, and hopefully have a full/proper launch next week. Anyways, this week was the start of the https://store.steampowered.com/ so you may be interested in picking up some paid incremental games on discount. I'd also like to highlight one of the featured games, because just including it in the list below doesn't feel like enough. It's https://100devs.itch.io/spiritkeeper and it has a similar gameplay loop as https://store.steampowered.com/app/2619650/Cauldron/ (currently on sale!) where you're playing minigames to get resources to spend on upgrade trees unique to each minigame. Spiritkeeper, unlike Cauldron, is completely free and open source, and was actually developed by over 30 devs working together. It was worked on for only 4 weeks so there's some rough patches, but the sheer number of minigames with interesting and powerful upgrade trees make this a game I really think is worth checking out.
plusone.incremental.social
October 3, 2025 at 4:19 AM