David Pusher
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plspusher.bsky.social
David Pusher
@plspusher.bsky.social
Technical Animator
contact: david.puschkar@gmail.com
davidpusher.artstation.com
Pleasantly surprised that in #UE5.6 you can now noticeably improve aim offset and root offset behavior with just one click. Really cool update!
May 30, 2025 at 12:13 PM
released C++ system that combines ALS and GASP with Motion Matching — plus smooth switching between third and first person views
#UnrealEngine5 #UE5 #GameDev
May 12, 2025 at 6:19 AM
Work on the randomize variable in Chooser. Essentially, it randomly selects an animation from 5 databases, which is quite inconvenient. Why not just put all five crouch animations into one database for this?😴
#UnrealEngine
October 24, 2024 at 12:19 PM
FutureVelocity being slower on clients than on the server is likely due to network latency or differences in processing speeds between the client and server. Honestly, I’m not sure what the cause is.
October 23, 2024 at 11:07 AM
Finally got replication system working in GASP project with all Row Column.
#UnrealEngine
October 23, 2024 at 11:06 AM